Homebrew DS Game Maker Plus 1.25a

  • Thread starter Thread starter coen22
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  • Replies Replies 76

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coen22

Well-Known Member
Member
Joined
Jul 15, 2010
Messages
104
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Website
www.dsigamemaker.tk
XP
1,114
Country
Netherlands
More info on my website
nayps3.gif
...
Please click on my adds

Logo_DSiDK.png

Screenshot_1.png


DS Game Maker + 1.3a (DSiDK 1.0a) (not out yet)
  • More than 50 actions (20%)
  • Make the action editor working (30%)
  • Better Object Editor (20%)
  • Action Downloader (10%)
  • DSAL Programming Language

Screenshot_2.png

Screenshot_object.png


Download:
Windows x86 Download
Windows x64 Download

Install Instructions
[*]Download DS Game Maker Plus[*]Extract the files in C:/DSGameMakerPlus (OR any other directory but you need a path with no spaces)[*]Download and run DevkitPro Updater 1.5.0[*]Download and extract PAlib to 'C:/DevkitPro/' (your DevkitPro directory)[*]Done!

Features
  • Editors (sprite, background, ...)
  • Very large rooms (max. 20,000 x 20,000)
  • 3D Engine
  • Palib and Devkitpro installer
  • Simple use
  • Fast loading
  • More......

Suggestions:
  • Help Files
  • More Actions
  • 3D Support
  • Sound Support
  • Linux Version
  • Mac version
  • Script Editor
  • New language (Palib --> DSAL)
  • Path Editor
  • Cleaning up and fixing bugs
  • Creating more actions
  • Docking resource windows
  • New icons
  • Suggestions please
    laugh.gif
    ...

Bugs:
  • 001: You can make more than one step event
  • 002: Updater doesn't work
  • 003: Two same objects don't do the same thing
  • 004: Room Editor: copy, paste, cut and delete don't work

Team:
  • coen22 project lead / main developer
  • YoshiInAVoid library developer

Help DS Game Maker +

  • Create Actions
  • Create Media (Sprites, Backgrounds, Sounds, ...)
  • If you want help this project than post it on this topic and I'll send you the source source can be found on my website:)
  • Please post bugs and suggestions
  • Donate me by clicking on my advertisements

Version History


DS Game Maker Plus 1.25a
  • Fixed Some Bugs
  • No Compiling Errors
DS Game Maker Plus 1.24b
  • Fixed Some Bugs
 
  • Needs install instructions, as it took me 10 minutes to realize I needed PAlib, and I had to go find where to get it and where to unzip it.

  • Upon opening the example (or any saved file) I get this.
    CODESee the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    ÂÂ at WindowsFormsApplication1.Mainform.Openfiledialog()
    ÂÂ at WindowsFormsApplication1.Mainform.toolStripButton9_Click(Object sender, EventArgs e)
    ÂÂ at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
    ÂÂ at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
    ÂÂ at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
    ÂÂ at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
    ÂÂ at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
    ÂÂ at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
    ÂÂ at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
    ÂÂ at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    ÂÂ at System.Windows.Forms.Control.WndProc(Message& m)
    ÂÂ at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
    ÂÂ at System.Windows.Forms.ToolStrip.WndProc(Message& m)
    ÂÂ at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    ÂÂ at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    ÂÂ at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    ÂÂÂÂAssembly Version: 2.0.0.0
    ÂÂÂÂWin32 Version: 2.0.50727.3615 (GDR.050727-3600)
    ÂÂÂÂCodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    DSi GameMaker
    ÂÂÂÂAssembly Version: 1.1.2.1
    ÂÂÂÂWin32 Version: 1.1.2.1
    ÂÂÂÂCodeBase: file:///C:/DS_Game_Maker_+_1_25a_x86/DS%20GameMaker%20+%20x86.exe
    ----------------------------------------
    System.Windows.Forms
    ÂÂÂÂAssembly Version: 2.0.0.0
    ÂÂÂÂWin32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    ÂÂÂÂCodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    ÂÂÂÂAssembly Version: 2.0.0.0
    ÂÂÂÂWin32 Version: 2.0.50727.3614 (GDR.050727-3600)
    ÂÂÂÂCodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    ÂÂÂÂAssembly Version: 2.0.0.0
    ÂÂÂÂWin32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    ÂÂÂÂCodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:


    ÂÂÂÂ


    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
  • Upon trying to compile, I get this.
    Code:
    Build process start for project "temp"...
    
    DefaultPalet_Pal.bin
    Sprite_0_Sprite.bin
    make[1]: *** No rule to make target `c:/DSiGameMaker/temp/source/main.c', needed
    by `main.o'.ÂÂStop.
    make: *** [build] Error 2
    Press any key to continue . . .
 
Rydian said:
  • Needs install instructions, as it took me 10 minutes to realize I needed PAlib, and I had to go find where to get it and where to unzip it.

  • Upon opening the example (or any saved file) I get this.
    CODESee the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    ÂÂ at WindowsFormsApplication1.Mainform.Openfiledialog()
    ÂÂ at WindowsFormsApplication1.Mainform.toolStripButton9_Click(Object sender, EventArgs e)
    ÂÂ at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
    ÂÂ at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
    ÂÂ at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
    ÂÂ at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
    ÂÂ at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
    ÂÂ at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
    ÂÂ at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
    ÂÂ at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    ÂÂ at System.Windows.Forms.Control.WndProc(Message& m)
    ÂÂ at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
    ÂÂ at System.Windows.Forms.ToolStrip.WndProc(Message& m)
    ÂÂ at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    ÂÂ at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    ÂÂ at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    ÂÂÂÂAssembly Version: 2.0.0.0
    ÂÂÂÂWin32 Version: 2.0.50727.3615 (GDR.050727-3600)
    ÂÂÂÂCodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    DSi GameMaker
    ÂÂÂÂAssembly Version: 1.1.2.1
    ÂÂÂÂWin32 Version: 1.1.2.1
    ÂÂÂÂCodeBase: file:///C:/DS_Game_Maker_+_1_25a_x86/DS%20GameMaker%20+%20x86.exe
    ----------------------------------------
    System.Windows.Forms
    ÂÂÂÂAssembly Version: 2.0.0.0
    ÂÂÂÂWin32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    ÂÂÂÂCodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    ÂÂÂÂAssembly Version: 2.0.0.0
    ÂÂÂÂWin32 Version: 2.0.50727.3614 (GDR.050727-3600)
    ÂÂÂÂCodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    ÂÂÂÂAssembly Version: 2.0.0.0
    ÂÂÂÂWin32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    ÂÂÂÂCodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:


    ÂÂÂÂ


    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
  • Upon trying to compile, I get this.
    Code:
    Build process start for project "temp"...
    
    DefaultPalet_Pal.bin
    Sprite_0_Sprite.bin
    make[1]: *** No rule to make target `c:/DSiGameMaker/temp/source/main.c', needed
    by `main.o'.ÂÂStop.
    make: *** [build] Error 2
    Press any key to continue . . .
Well as you said here is the LINK for Palib
Warning though mt MacAfee is saying the site has problems
 
Rydian said:
  • Needs install instructions, as it took me 10 minutes to realize I needed PAlib, and I had to go find where to get it and where to unzip it.

  • Upon opening the example (or any saved file) I get this.
    CODESee the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    ÂÂ at WindowsFormsApplication1.Mainform.Openfiledialog()
    ÂÂ at WindowsFormsApplication1.Mainform.toolStripButton9_Click(Object sender, EventArgs e)
    ÂÂ at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
    ÂÂ at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
    ÂÂ at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
    ÂÂ at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
    ÂÂ at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
    ÂÂ at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
    ÂÂ at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
    ÂÂ at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    ÂÂ at System.Windows.Forms.Control.WndProc(Message& m)
    ÂÂ at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
    ÂÂ at System.Windows.Forms.ToolStrip.WndProc(Message& m)
    ÂÂ at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    ÂÂ at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    ÂÂ at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    ÂÂÂÂAssembly Version: 2.0.0.0
    ÂÂÂÂWin32 Version: 2.0.50727.3615 (GDR.050727-3600)
    ÂÂÂÂCodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    DSi GameMaker
    ÂÂÂÂAssembly Version: 1.1.2.1
    ÂÂÂÂWin32 Version: 1.1.2.1
    ÂÂÂÂCodeBase: file:///C:/DS_Game_Maker_+_1_25a_x86/DS%20GameMaker%20+%20x86.exe
    ----------------------------------------
    System.Windows.Forms
    ÂÂÂÂAssembly Version: 2.0.0.0
    ÂÂÂÂWin32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    ÂÂÂÂCodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    ÂÂÂÂAssembly Version: 2.0.0.0
    ÂÂÂÂWin32 Version: 2.0.50727.3614 (GDR.050727-3600)
    ÂÂÂÂCodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    ÂÂÂÂAssembly Version: 2.0.0.0
    ÂÂÂÂWin32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    ÂÂÂÂCodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:


    ÂÂÂÂ


    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
  • Upon trying to compile, I get this.
    Code:
    Build process start for project "temp"...
    
    DefaultPalet_Pal.bin
    Sprite_0_Sprite.bin
    make[1]: *** No rule to make target `c:/DSiGameMaker/temp/source/main.c', needed
    by `main.o'.ÂÂStop.
    make: *** [build] Error 2
    Press any key to continue . . .

Instructions: Done!
DS Game Maker Plus Error: I've compiled a debug build and you don't have any debugger I think
Compiling error: you don't have the latest version of PAlib (Quickfix)
 
Vigilante said:
Rydian said:
  • Needs install instructions, as it took me 10 minutes to realize I needed PAlib, and I had to go find where to get it and where to unzip it.

  • Upon opening the example (or any saved file) I get this.
    CODESee the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.NullReferenceException: Object reference not set to an instance of an object.
    ÂÂ at WindowsFormsApplication1.Mainform.Openfiledialog()
    ÂÂ at WindowsFormsApplication1.Mainform.toolStripButton9_Click(Object sender, EventArgs e)
    ÂÂ at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
    ÂÂ at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
    ÂÂ at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
    ÂÂ at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
    ÂÂ at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
    ÂÂ at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
    ÂÂ at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
    ÂÂ at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
    ÂÂ at System.Windows.Forms.Control.WndProc(Message& m)
    ÂÂ at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
    ÂÂ at System.Windows.Forms.ToolStrip.WndProc(Message& m)
    ÂÂ at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    ÂÂ at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    ÂÂ at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    ÂÂÂÂAssembly Version: 2.0.0.0
    ÂÂÂÂWin32 Version: 2.0.50727.3615 (GDR.050727-3600)
    ÂÂÂÂCodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    DSi GameMaker
    ÂÂÂÂAssembly Version: 1.1.2.1
    ÂÂÂÂWin32 Version: 1.1.2.1
    ÂÂÂÂCodeBase: file:///C:/DS_Game_Maker_+_1_25a_x86/DS%20GameMaker%20+%20x86.exe
    ----------------------------------------
    System.Windows.Forms
    ÂÂÂÂAssembly Version: 2.0.0.0
    ÂÂÂÂWin32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    ÂÂÂÂCodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    ÂÂÂÂAssembly Version: 2.0.0.0
    ÂÂÂÂWin32 Version: 2.0.50727.3614 (GDR.050727-3600)
    ÂÂÂÂCodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    ÂÂÂÂAssembly Version: 2.0.0.0
    ÂÂÂÂWin32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    ÂÂÂÂCodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:


    ÂÂÂÂ


    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.
  • Upon trying to compile, I get this.
    Code:
    Build process start for project "temp"...
    
    DefaultPalet_Pal.bin
    Sprite_0_Sprite.bin
    make[1]: *** No rule to make target `c:/DSiGameMaker/temp/source/main.c', needed
    by `main.o'.ÂÂStop.
    make: *** [build] Error 2
    Press any key to continue . . .
Well as you said here is the LINK for Palib
Warning though mt MacAfee is saying the site has problems

Yes I've got the same problem, but I just have Google scripts on my webpage
 
I seem to recall this having a "you have to pay to use Sound" thing last time I tried it.

If that's still in place I'm not going to bother.
 
Supreme Dirt said:
I seem to recall this having a "you have to pay to use Sound" thing last time I tried it.

If that's still in place I'm not going to bother.
This. I don't have the money, but I'd like to make something decent.
 
For starters stop using palib its full of fail and bad coding and probably doesn't work in dsi mode correctly. Use standard libnds and seriously get rid of pafail it will only give you a headache trying to track down random bugs.
 
Supreme Dirt said:
I seem to recall this having a "you have to pay to use Sound" thing last time I tried it.

If that's still in place I'm not going to bother.

No, you don't have to pay for it, but it's not ready yet
It would be nice if you could help me with the project

I need a automatic MP3 to MOD convertor which I can use in DS Game Maker Plus
Has anyone suggestions
 
Normmatt said:
For starters stop using palib its full of fail and bad coding and probably doesn't work in dsi mode correctly. Use standard libnds and seriously get rid of pafail it will only give you a headache trying to track down random bugs.

I don't have the time to write another lib, but could you write something better?
yaynds.gif

Would you like to make some better language for DSGMPlus?
 

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