Homebrew DS Game Maker Plus 1.25a

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QUOTE said:
James, this version doesn't include any of your actions
Haha, why lie? Every single action is from DSGM with a few exceptions - actions that are blank.

You subtly changed the actions because your parser couldn't work out some of the simple format.

Actually, I can't find a single action that is by you, and has any code in it.

There is also the matter of all the C lib code you took from DSGM 4.9 or earlier. It's just no fun getting all the credit for the work of others, and being a plagiarist. I will be taking some form of action soon.
 
Seriously James, this is just like bashing GIMP (free alternative to Photoshop) or LINUX (free operating system, maybe an alternative to Windows or MAC).

P.S. Your avatar looks stupid.
 
QUOTE said:
Actually, I can't find a single action that is by you, and has any code in it.
Maybe you're blind

Watch this:
Screenshot_object.png

See those 4 actions those are totally mine

And you have stolen my gui interface.
hate2.gif
since version 5

[Edit] tajio is right about you're avatar
 
QUOTE said:
tajio is right about you're avatar
How childish
laugh.gif
A true expression of your ability to deal with criticism when you are in the wrong.

It looks like legal action is the only way forward.

I had to do the same for Awsomisoft's product too. DSGM is very similar to Game Maker, but it does not use one line of source code from it. The same cannot be said for your work.

QUOTE said:
Maybe you're blind
You've modified your application since I downloaded it last night. 'Make Object' action is blank, there is no action called 'Goto ...'. I found an action you made actually. It contains:

NE_Init3D()

Which doesn't even work. You need a semi-colon >.<

QUOTE
And you have stolen my gui interface.
How Ironic.... link to Game Maker above will help you out there. You know completely about it, because of 'Parent' objects in your screenshot.

I recommend once again people to use the real deal from http://dsgamemaker.com
 
Chill peps! LAWL!

Join forces or just stop flaming..


Although I have to say: This wouldn't be happening if DSGM were stable and free.
 
Rydian said:
kenshin-dragon said:
and the things you can't pirate you try and make your self?Okay since you're obviously not a programmer I'm going to let you in on a little secret.
Programming stuff is hard.
For example, my signature, the random quote image.
That's a simple thing, right?
Can't be more than 3-4 lines of code, right?
Wait no, it's over 45 lines of code.
The point being that it'd be an incredible amount of effort to recreate something opposed to pirating it. Depending on the applicating pirating it could take anywhere from a few minutes (simple license checks) to a day or two (for things that need a fake server). In contrast, he's worked quote a bit more than a few days on this project, and he's still got a ton of work to do before it's complete (if it's ever complete, there's always going to be new stuff to add).


>implying i'm not a programmer
i know how much effort goes into creating a piece of software from scratch.
QUOTE said:
If he has the skill needed for recreating an entire program that does the same job, then he more than largely deserves using it.
QUOTE said:
He doesn't deserve any credit. There is a lot of source code included in the distributions from DSGM - all of the actions, and all the files in 'Temp\include' are from DSGM

sightlight said:
kenshin-dragon said:
I started the project 2 years ago. It's not just a clone of DS Game Maker, because I had already made this UI interface 2 years ago. It has a great action editor, but it has a few bugs.
you do realise DSGM started in 2008 it's now 2011 that a difference of 3 years, DSGM was out way before your silly project,
also you do know that UI stands for User Interface, in your quote you saying User Interface interface.
So Coen what does James think about this? your ripoff looks like a load of fail.
hate2.gif

people use the proper DS Game Maker
yaynds.gif


Are you from DSGM forums?

First of all DSGM did not started on 2008. it started around 2006 as XtenDS when we(invisionsoft) were together(anadjones,Bassacegold,Porkie,blowbomber now sightlight)...still buggyyyyyy... Ask James if you dont believe me.
James had indeed putted effort into his game maker but he wants money... he made it all really easy based on a abandoned library.. HHOOORAAAAAA!!!!!
Nobody has been able to create something successful in DSGM cause its so buggy.. I mean...5.12? and it still have worst bugs than an alpha version.
and by the way.. Im Joshua Miranda... EX-ADMIN of DSGM forums.. EX-bestfriend of James Garner. FingerManiaDS was suppoes to be DSGM first project but since a guy named eldude appear... 50 year old dude lol... he wipe James mind...MONEY MONEY MONEY!!!! eldude broke us appart..fucking asshole.. so kenshin...STFU!!
yeah i know all about XtenDS and Simon, what i was talking about was DSGM (as in the program name not as the concept started before with XtenDS),
I remember you on the forums, before you left if i remember correctly it was just just before/after v4 came out you were working on tutorials for v3.1 to put on youtube, i know how much effort you put into DSGM and XtenDS.
 
All of these game maker type programs could be done much better and without the use of pafail and devkitarm. You could you lua or some other type of scripting language which would then give advanced users more control over how their program works but still giving new users a more simple interface like your already have.

DSGameMaker said:
QUOTE said:
tajio is right about you're avatar
How childish
laugh.gif
A true expression of your ability to deal with criticism when you are in the wrong.

It looks like legal action is the only way forward.

I had to do the same for Awsomisoft's product too. DSGM is very similar to Game Maker, but it does not use one line of source code from it. The same cannot be said for your work.

QUOTE said:
Maybe you're blind
You've modified your application since I downloaded it last night. 'Make Object' action is blank, there is no action called 'Goto ...'. I found an action you made actually. It contains:

NE_Init3D()

Which doesn't even work. You need a semi-colon >.<

QUOTE
And you have stolen my gui interface.
How Ironic.... link to Game Maker above will help you out there. You know completely about it, because of 'Parent' objects in your screenshot.

I recommend once again people to use the real deal from http://dsgamemaker.com

Maybe he should take legal action against you for selling a pirating device on your website. You can't even claim its not used for piracy as it was primarily designed for such.
 
QUOTE said:
Maybe he should take legal action against you for selling a pirating device on your website. You can't even claim its not used for piracy as it was primarily designed for such.

I'll do the best I can, but I've not as much time for my project as James
It would nice if someone could create some actions.

But I've already had an idea.
An action downloader and a place to upload actions
laugh.gif

And a action code

QUOTEAll of these game maker type programs could be done much better and without the use of pafail and devkitarm. You could you lua or some other type of scripting language which would then give advanced users more control over how their program works but still giving new users a more simple interface like your already have.

You can use DSLua if you include it to the project

I'll write a tutorial when I've got time
 
Normmatt said:
QUOTE said:
And you have stolen my gui interface.
QUOTEHow Ironic.... link to Game Maker above will help you out there. You know completely about it, because of 'Parent' objects in your screenshot.

I recommend once again people to use the real deal from http://dsgamemaker.com

Maybe he should take legal action against you for selling a pirating device on your website. You can't even claim its not used for piracy as it was primarily designed for such.
you don't know anything about flash carts do you? flash carts were originally designed for homebrew, and so is the flash cart James is selling on his website, the flash cart that is sold does not come with the firmware that it originally comes with instead in comes preloaded with the homebrew menu which in now way can play commercial Roms. if you read a bit further you would have known that, do go shouting out stuff if you haven't read all the information about it.
 
Kenshin, Normmatt is the programmer of AKAIO.

Whole the homebrew menu is a step towards making flash carts legal, by itself it doesn't. They still have to bypass protection in order to boot, and in the US according to the DMCA bypassing copyright protection (outside of specific exemptions) is illegal (which is partially what allows companies to sue whenever they get around to it or have a reason to).
 
Rydian said:
Kenshin, Normmatt is the programmer of AKAIO.

Whole the homebrew menu is a step towards making flash carts legal, by itself it doesn't. They still have to bypass protection in order to boot, and in the US according to the DMCA bypassing copyright protection (outside of specific exemptions) is illegal (which is partially what allows companies to sue whenever they get around to it or have a reason to).

flash carts them selves are legal, having commercial Roms on them is illegal. if i am wrong show me a creditable article that actually shows that they are illegal
 
http://ap.nintendo.com/internet/index.jsp#copying_devices
Have a blast. Nintendo says they are used to circumvent the security embedded in Nintendo's hand-held systems.
tpi.gif


Stuff from Rydian that was a while back:
http://gbatemp.net/t260828-are-flashcarts-...t&p=3212110

And btw, what Rydian is saying is mostly right...I'm pretty sure "circumventing security checks" can define something as being suspiciously illegal. Possibly the only truly legally purchasable flashcarts are the ones that actually NEED to be flashed before anything, you know, the ones that actually come BLANK and don't circumvent any of Nintendo's little toes until you teach it how to, like the iEvolution and I think only like 1-2 other flashcarts (no time to get the links to back these up at the moment...I need to sleep like NOW otherwise I'm going to have some troubles tomorr-...today). Fact is that most flashcarts come preflashed to circumvent Nintendo's stuff and the ones from DSGameMaker are definitely a part of that group...along with like...90% of the other flashcarts.
 
Kenshin, my advice?

Shut the fuck up before you dig yourself a bigger hole.

"Homebrew" is a poor (sometimes decent) bloody excuse for piracy.

@JP I simply love that Nintendo page.
 
DSGameMaker said:
QUOTE said:
tajio is right about you're avatar
How childish
laugh.gif
A true expression of your ability to deal with criticism when you are in the wrong.

It looks like legal action is the only way forward.

I had to do the same for Awsomisoft's product too. DSGM is very similar to Game Maker, but it does not use one line of source code from it. The same cannot be said for your work.

QUOTE said:
Maybe you're blind
You've modified your application since I downloaded it last night. 'Make Object' action is blank, there is no action called 'Goto ...'. I found an action you made actually. It contains:

NE_Init3D()

Which doesn't even work. You need a semi-colon >.<

QUOTE
And you have stolen my gui interface.
How Ironic.... link to Game Maker above will help you out there. You know completely about it, because of 'Parent' objects in your screenshot.

I recommend once again people to use the real deal from http://dsgamemaker.com
Coen and I are working together on this project, so keep insulting him on this DS Game Maker+. You cannot copyright the name "DS Game Maker" because there isn't much of a specific name for the program. As "DS App Studio" is a specific name, but "Studio" is not copyright, therefore, it can be used by another person.

Coen is working on the GUI of the project and I am working on the engine part. He has just made a layout of the program.
So please, do not flame coen, James, and make sure you keep with your side of the bargain, if you know what I am talking about.
 
kenshin-dragon said:
if i am wrong show me a creditable article that actually shows that they are illegalCase (PDF).
QUOTE said:
Plaintiff Nintendo of America Inc. ("NOA") moved for a preliminary
injunction pursuant to Federal Rule of Civil Procedure 65 and 17 U.S.C. §§ 1203
and 502, to enjoin Defendants from importing, marketing, or trafficking in products
or devices that are primarily designed, and have only limited commercially
significant purpose other than, to circumvent the technological security measures i
Nintendo's DS video game systems (which include the Nintendo DS, Nintendo DS
Lite, and Nintendo DSi) (collectively, the "Nintendo DS"). The accused devices
are also marketed for use in circumventing the technological security measures of
the Nintendo DS, and include products that are marketed and sold under the brand
names AceKard, AceKard 2 for DSi, DSTT, DSTTi, DS Xtreme, Edge DS, EZ
Flash, EZ Flash Vi, iTouch DS, M3 DS Real, N5 Revolution, ND1 Revolution, R4
DS Revolution, R4DS SDHC, R4i SDHC, and SuperCard DS One. The accused
devices are collectively referred to herein as "Game Copiers."

[...]

The Nintendo DS security system is a technological measure that
effectively controls access to a copyrighted work under sections 1201(a) and
1201(b) of the DMCA, 17 U.S.C. 1201 et seq. The Nintendo DS security system is
a process that includes repeated transfers of information to gain access to the IPL
and Boot Code programs, and to gain access to any copyrighted Nintendo DS Gam
for play on the Nintendo DS. The technological measures in the Nintendo DS
control access to NOA's copyrighted works.

And the DMCA (PDF)...QUOTE
Section 103 of the DMCA adds a new chapter 12 to Title 17 of the U.S. Code.
New section 1201 implements the obligation to provide adequate and effective
protection against circumvention of technological measures used by copyright owners
to protect their works.
Checking out Title 17 of US Code, we can see Chapter 12, which outlines what is and is not illegal under the new act. You'll notice that bypassing what's generally known as DRM or content-protection systems is illegal, except for certain categories laid out by the Librarian Of Congress every few years. The most recent one was last July, and while it mentions things such as CSS for DVDs and jailbreaking phones, flash carts are not listed as an exception.
 
RoyalCardMan said:
DSGameMaker said:
QUOTE said:
tajio is right about you're avatar
How childish
laugh.gif
A true expression of your ability to deal with criticism when you are in the wrong.

It looks like legal action is the only way forward.

I had to do the same for Awsomisoft's product too. DSGM is very similar to Game Maker, but it does not use one line of source code from it. The same cannot be said for your work.

QUOTE said:
Maybe you're blind
You've modified your application since I downloaded it last night. 'Make Object' action is blank, there is no action called 'Goto ...'. I found an action you made actually. It contains:

NE_Init3D()

Which doesn't even work. You need a semi-colon >.<

QUOTE
And you have stolen my gui interface.
How Ironic.... link to Game Maker above will help you out there. You know completely about it, because of 'Parent' objects in your screenshot.

I recommend once again people to use the real deal from http://dsgamemaker.com
Coen and I are working together on this project, so keep insulting him on this DS Game Maker+. You cannot copyright the name "DS Game Maker" because there isn't much of a specific name for the program. As "DS App Studio" is a specific name, but "Studio" is not copyright, therefore, it can be used by another person.

Coen is working on the GUI of the project and I am working on the engine part. He has just made a layout of the program.
So please, do not flame coen, James, and make sure you keep with your side of the bargain, if you know what I am talking about.

How's the development going?
Releasing soon?
 
sightlight said:
RoyalCardMan said:
DSGameMaker said:
QUOTE said:
tajio is right about you're avatar
How childish
laugh.gif
A true expression of your ability to deal with criticism when you are in the wrong.

It looks like legal action is the only way forward.

I had to do the same for Awsomisoft's product too. DSGM is very similar to Game Maker, but it does not use one line of source code from it. The same cannot be said for your work.

QUOTE said:
Maybe you're blind
You've modified your application since I downloaded it last night. 'Make Object' action is blank, there is no action called 'Goto ...'. I found an action you made actually. It contains:

NE_Init3D()

Which doesn't even work. You need a semi-colon >.<

QUOTE
And you have stolen my gui interface.
How Ironic.... link to Game Maker above will help you out there. You know completely about it, because of 'Parent' objects in your screenshot.

I recommend once again people to use the real deal from http://dsgamemaker.com
Coen and I are working together on this project, so keep insulting him on this DS Game Maker+. You cannot copyright the name "DS Game Maker" because there isn't much of a specific name for the program. As "DS App Studio" is a specific name, but "Studio" is not copyright, therefore, it can be used by another person.

Coen is working on the GUI of the project and I am working on the engine part. He has just made a layout of the program.
So please, do not flame coen, James, and make sure you keep with your side of the bargain, if you know what I am talking about.

How's the development going?
Releasing soon?
It is still being worked on.
There will soon be a release.
 

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