Tempus35 said:I have a question, When I use codes I have in Codebreaker format in no$gba they work great but when I use those same codes for DSATM and then play the game, they dont' work at all or mess up the game. What could be the issue? Codes and game id below:
Game ID: Dragon Quest The Chapters of the Chosen (E)
Codes:
Money
220C7DD0 000F423F
Max HP
120c92E6 000003e7
Max MP
120c92EA 000003e7
Infinite HP:
D3000000 020C92E8
F20C92E6 00000002
D2000000 00000000
Infinite MP:
D3000000 020C92EC
F20C9E2A 00000002
D2000000 00000000
Update: If I use just the money code in this format:
Money
020C7DD0 000F423F
Then it works and I get money.
Codebreaker codes use a different format than AR codes and aren't supported (well actually type '1' is and type '0' and '2' may work right but probably will act weird). The reason why the code didn't work right for the money (as you found) is that the Codebreaker AR have types '0' and '2' swapped:
Codebreaker: '0' - 1 byte write ; '2' - 4 byte write
AR: '2' - 1 byte write ; '0' - 4 byte write
The other codes you posted are AR codes though but type F was a little borked. I fixed it so grab the new package and it should work fine.