DS App Studio B0.4.6[New Release]

Discussion in 'NDS - Emulation and Homebrew' started by RoyalCardMan, Dec 27, 2010.

Dec 27, 2010
  1. RoyalCardMan
    OP

    Member RoyalCardMan DS App Studio™ Developer

    Joined:
    Aug 11, 2010
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    628
    Location:
    In the middle of gun fire.
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    Hi All!

    It has been a long time since I updated DS App Studio, but here is the new update, going to be available tomorrow. Here are the features I added to the program and the bugs I fixed so far:
    • Seperated functions say to say and text(text can be positioned, not say)
    • Compilation bug fixed, where the resources sometimes would be re-added and cause errors
    • The global variables are saved as a text file so you don't have to reenter them.
    • The icons for the templates changed(more for style fix)
    • Instead of importing templates everytime, the templates dialog loads them itself(You have to import them at first, but later you can just select the project template)
    • New functions were added for objects:
      Code:
      ÂÂ setobjectx
      ÂÂ setobjecty
      ÂÂ setobjectxy
    • You can update the devkitPro by just the click of a button
    • You can check the syntax through clicking 'Check Syntax'
    • The quality of backgrounds is not as limited as before(before there was a 256 bitmap limit)
    • You have a choice of building the build status into a text file or not(more of a save space function)
    Here are the things that will soon to be added:
    • Animated sprites will be available
    • Tutorials will be included(and examples)
    • Sprites will be displayed in the Workspace tree
    • 3D maybe available in some ways(such as drawing different shapes
    • I will be adding static and dynamic variables soon(static meaning that they are fixed variables, and dynamic variables will be global)
    • I will fix some of the functions so that they will accept more values
    • There will be already made plug-ins(DSAL plug-ins and DS App Studio plugins for more available graphics and other logical plug-ins, such as physics and AI for game creation)
    • There will be updates for just added plug-ins that you can install into DSAL
    Here are the screenshots that I have for people to see:

    [​IMG]
    DSAL Command Prompt

    [​IMG]
    Insertion of objects, backgrounds, ect.

    [​IMG]
    Global variables

    [​IMG]
    Graphics quality improved

    [​IMG]
    Compilation fixed somewhat

    [​IMG]
    Start Page added

    [​IMG]
    Example of the code page

    [​IMG]
    Sprite system improved

    The download for this version will be available today or tomorrow.

    What do you think of it so far? Give suggestions if you want.
     
  2. Normmatt

    Member Normmatt Former AKAIO Programmer

    Joined:
    Dec 14, 2004
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    New Zealand
    One huge suggestion would be instead of DSAL being the main scripting language you should infact use a simpler approach similar to RPG Makers type of event/action handling and let advanced users use DSAL to get finer control.
     
  3. RoyalCardMan
    OP

    Member RoyalCardMan DS App Studio™ Developer

    Joined:
    Aug 11, 2010
    Messages:
    628
    Location:
    In the middle of gun fire.
    Country:
    United States
    There is two ways to use DSAL. I added a menu part where you can insert objects and then edit them in the code editor.
     

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