Homebrew DS App Studio B0.4.6[New Release]

RoyalCardMan

DS App Studio™ Developer
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Hi All!

It has been a long time since I updated DS App Studio, but here is the new update, going to be available tomorrow. Here are the features I added to the program and the bugs I fixed so far:
  • Seperated functions say to say and text(text can be positioned, not say)
  • Compilation bug fixed, where the resources sometimes would be re-added and cause errors
  • The global variables are saved as a text file so you don't have to reenter them.
  • The icons for the templates changed(more for style fix)
  • Instead of importing templates everytime, the templates dialog loads them itself(You have to import them at first, but later you can just select the project template)
  • New functions were added for objects:
    Code:
    ÂÂ setobjectx
    ÂÂ setobjecty
    ÂÂ setobjectxy
  • You can update the devkitPro by just the click of a button
  • You can check the syntax through clicking 'Check Syntax'
  • The quality of backgrounds is not as limited as before(before there was a 256 bitmap limit)
  • You have a choice of building the build status into a text file or not(more of a save space function)
Here are the things that will soon to be added:
  • Animated sprites will be available
  • Tutorials will be included(and examples)
  • Sprites will be displayed in the Workspace tree
  • 3D maybe available in some ways(such as drawing different shapes
  • I will be adding static and dynamic variables soon(static meaning that they are fixed variables, and dynamic variables will be global)
  • I will fix some of the functions so that they will accept more values
  • There will be already made plug-ins(DSAL plug-ins and DS App Studio plugins for more available graphics and other logical plug-ins, such as physics and AI for game creation)
  • There will be updates for just added plug-ins that you can install into DSAL
Here are the screenshots that I have for people to see:

ss8.png

DSAL Command Prompt

ss6.png

Insertion of objects, backgrounds, ect.

ss5.png

Global variables

ss4.png

Graphics quality improved

ss3.png

Compilation fixed somewhat

ss2.png

Start Page added

ss1.png

Example of the code page

ss9.png

Sprite system improved

The download for this version will be available today or tomorrow.

What do you think of it so far? Give suggestions if you want.
 
One huge suggestion would be instead of DSAL being the main scripting language you should infact use a simpler approach similar to RPG Makers type of event/action handling and let advanced users use DSAL to get finer control.
 

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