Miser said:What I don't get are the intros. What do they contribute to the release? Is it just an ego thing, wanting to leave their mark?
And what's wrong with releasing them separate, like they do in the PC scene?BlueStar said:Why do people even go to the trouble of getting games and releasing them in the first place? It's the spirit of competition. Any scene is about getting the most anticipated games earliest, notching up the most releases, cracking the hardest protections and coding the most technically impressive intros. You benefit from that spirit of competition in getting the dumps and protection cracks, if you don't like what comes with it then buy the games and dump/crack them yourselves.
Donato_Dobango said:I don't think it's ugly at all. Just more of an anime-inspired art style than the first game. The GUI is less cluttered and the close ups of the overworld means you are just walking through a dozen similar looking sprites that represent new castles.
So far the game itself seems a little easy, something I hope is fixed once I get past level 10.
Miser said:And what's wrong with releasing them separate, like they do in the PC scene?BlueStar said:Why do people even go to the trouble of getting games and releasing them in the first place? It's the spirit of competition. Any scene is about getting the most anticipated games earliest, notching up the most releases, cracking the hardest protections and coding the most technically impressive intros. You benefit from that spirit of competition in getting the dumps and protection cracks, if you don't like what comes with it then buy the games and dump/crack them yourselves.
BlueStar said:doyama said:Well I hope someone releases a clean version of this soon. I really dislike the cracktro stuff. You'd think with all the fuss that came with Dementium2 that they'd avoid doing it again?
You act like cracktros are a new thing. It's releasing games uncracked, nonworking and with no cracktro which is a recent thing. Ideally, all games would be properly released with a cracktro, but Venom is one of the few remaining real scene groups working on the DS from the GBC/GBA days.
Never? All the NDS scene had was clean dumps until recently.BlueStar said:The PC scene is a different animal because of the update patches released for games - it's never been done like that in the handheld scene. The closest any group has come is Capital when they started packing intro removers with their GBC ROMs, mostly to nix the people who'd been credit-whoring by releasing their own removers after every release.
Here's the cracktro converted to flash if you want to watch it on its own
http://flashtro.com/page.php?id=2424
Miser said:Never? All the NDS scene had was clean dumps until recently.BlueStar said:The PC scene is a different animal because of the update patches released for games - it's never been done like that in the handheld scene. The closest any group has come is Capital when they started packing intro removers with their GBC ROMs, mostly to nix the people who'd been credit-whoring by releasing their own removers after every release.
Here's the cracktro converted to flash if you want to watch it on its own
http://flashtro.com/page.php?id=2424
I did see the intro already, it's ok. I do like looking at them, but I don't want an additional intro screen I have to skip everytime I launch a game and the tampering with the rom in general. In the end it'll just cause problems. Try to play some introed GBA games on the EZ 3in1 for example and you'll see that they don't work, when clean dumps do. That's why it should be released SEPARATE. Not that they ever will because they're too cool to do compromises.
And yes, I did play Amiga when I was a kid and I remember some of the cracktros. It was part of the scene, true.
InuYasha said:Found on another site..... hex edit 001D29CF (1A) to (EA)...
if you are referring to the skull with a number next to it on the top screen, that's not a counter. it just indicates how much extra damage you will do when you match skulls.latestmonkey said:hey guys, noob here.
i'm pretty new to this stuff, running it on an AK2i.
The skull counter doesn't update for me during battles. Is this borked for anyone else? Or is there something with my character that I'm completely missing?
Yes, but...BlueStar said:The PC scene is a different animal because of the update patches released for games - it's never been done like that in the handheld scene. The closest any group has come is Capital when they started packing intro removers with their GBC ROMs, mostly to nix the people who'd been credit-whoring by releasing their own removers after every release.
Here's the cracktro converted to flash if you want to watch it on its own
http://flashtro.com/page.php?id=2424
TrolleyDave said:I can remember the C64/Atari ST/Amiga days when if it didn't have a crack and an intro it was nuked and the entire scene made fun of the release group. lol
mixinluv2u said:if you are referring to the skull with a number next to it on the top screen, that's not a counter. it just indicates how much extra damage you will do when you match skulls.latestmonkey said:hey guys, noob here.
i'm pretty new to this stuff, running it on an AK2i.
The skull counter doesn't update for me during battles. Is this borked for anyone else? Or is there something with my character that I'm completely missing?