Guild McCommunist said:
I'm going with irpacy. I mean, beamups are pretty standard, but this is boring. It does come down to the "one guy beating up another" concept, but it really depends on how you make it.
It's so boring. The combos aren't great, the team combos are so incredibly generic, and it's basically walk, beat up guys, walk, beat up guys. Nothing too it. Sure, that's the concept of most beamups, but this makes it just boring. It's hard to explain. I'm not a fan of it.
ARGH
YES
THIS
Hell I've been playing this for half an hour and this isn't the Turtles I remember!
I mean, it's more like TMNT for the Game Boy Advance but even that was decent; it stuck to the beat 'em up formula and the juggling mechanic in that was a welcome addition. And...the animation was nice, too.
The music in Turtles in Time was great, the gameplay was simple yet enjoyable, and it didn't try to overcomplicate itself.
This game...well, you can see that it wasn't developed by the same team that did Re-Shelled [Singapore] - in fact, I think this was developed by Ubisoft Paris, famous for its line of Imagine titles. Even though this game had a fair amount of time the product just feels so rushed - hell, do the playtesters even enjoy playing these games anymore? Do playtesters even EXIST at Ubisoft Paris?
The game, as many others have said, crawls at a turtle's pace, and the animations are so static, that it doesn't even look good. It doesn't feel good. And the music's all dark. Why can't all the ingame music be like the title screen's? Or even Smash-Up's? ;_;
And what is this with the CPU second player? I'm fine fighting off these mobs of enemies myself, thanks.
Or do the playtesters really find a Turtles game that difficult?
Man, you're better off just booting up an SNES emulator on your DS with Turtles in Time. This is just...a dissapointment. Way to celebrate the 25th anniversary of the Turtles: With crappy games :/
spoilers: TMNT is the new Sonic