DS #3247: Prince of Persia: The Fallen King (USA)

Brian117

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This game doesn't look THAT bad.

I mean, I don't even know what the story line is, but.

For anyone that has played it, should we waste up memory for this game? Yes or no.
 

Shadow#1

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well to that affect 99% of all ds games r a waste of space and money "if u buy your games"
 

BestIntrest

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Well to real life affect, 99% of games are a waste because most of them are complete rubbish and I cry myself to sleep for have wasted money on them.
 

Ruri

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Brian117 said:
This game doesn't look THAT bad.

I mean, I don't even know what the story line is, but.

For anyone that has played it, should we waste up memory for this game? Yes or no.
It's all right. Nothing amazing. The stylus controls are a bit interesting, but in the end you just find yourself wishing you could control your guy directly like in the original Prince of Persia...

And it gets repetitive. It seems very heavily based on the old platformer Prince of Persia 1 + 2, but the thing is, those games had much more interesting levels, often far more free-roaming than this (the levels in this game tend to be fairly linear.) Plus, they had a better combat system.

Also, the original Prince of Persia games had time limits, while this doesn't. That can't be stressed enough. Time limits aren't something anyone likes in games today, but in Prince of Persia 1 it served a vital purpose -- it forced you to hustle, making the traps actually dangerous instead of just annoying because you had to get through that room filled with deadly spikes very quickly if you wanted to save the princess within an hour (yes, the original Prince of Persia's time limit was one hour. For the entire damn game. And it was not a small game, really. Oh, and every time you died you'd have to start your current level again -- without the time limit reversing, so the time spent on that wasted life is still wasted. Of course, if time ran out it was a permanent game over.) Without a time limit, all the traps and trick jumps and so on become annoying rather than challenging.

Anyway, in this game, the prince's character is horribly annoying, a generic miniature anime kid that makes anyone who played Sands of Time cringe and wish for the old prince back. If you ever played Sands of Time and wished that the Prince was replaced with a generic Naruto clone and your companion was replaced with a generic faceless spellcaster, this is the game for you. But whatever, that's not so important.
 

ViRGE

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Ruri said:
If you're going to ever just read one review, that's the review to read. It hits the nail right on the head.

And I'm surprised this took so long to dump. Not that it's any different than the E release, but it's a bit unusual for a mainstream DS game to go a whole month undumped.
 

Zerxer

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Not sure whether to bother trying this or not. I enjoy Prince of Persia games even though I've only ever played Sands of Time on GBA and Rival Swords (sorta) on Wii. Based on Ruri's review, I don't think I'll bother.
 

Zerxer

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cupajoe38 said:
I didn't really like the console version of this game, either.
Technically, this DS game (The Fallen King) is a completely different project than whatever they were releasing on consoles, so there is no console version of "this game", unless you're referring to the Prince of Persia franchise as a whole.
 

cupajoe

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Zerxer said:
cupajoe38 said:
I didn't really like the console version of this game, either.
Technically, this DS game (The Fallen King) is a completely different project than whatever they were releasing on consoles, so there is no console version of "this game", unless you're referring to the Prince of Persia franchise as a whole.
I know they are completely different games, but they share the same character and story, so I think that merits Prince of Persia: The Fallen King to be the hand held counterpart to the console version.
 

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