But it's enough to play the game for like five minutes to find out those easy to fix control scheme bugs. LIKE HAVING TO HOLD R TO STRAFE FOR CHRIST'S SAKE. WTH?? Why do you even turn with the dpad on stylus mode? Oh I know, is it because there's in NO difference between button and stylus mode is it? Or is it just that the button and stylus mode switch doesn't work ingame or something hm.
Also the lockon system is just fucked and I guess the only reason it's there is because of the unpolished, rough stylus movement and the ability to use button controls that don't work either.
I actually fell once because of the lockon, I was doubletappingly jumping over a gap and guess what, it locks on to one of the enemies. You guessed it, the view turns I have no idea what's going on and I fall down.
Anyway when I dev a game I'm trying to make it enjoyable... then I usually don't finish it for some reason but still if people made games for their own enjoyment and not money, oh wait too much utopia eh?
I really don't know if I can force myself to play a bit more as suggested. I guess the detective sections might be interesting but why go through all this frustration to achieve something decent?
What I know for sure is tho that I wouldn't buy this game, if I pay I don't pay for frustration.
I think games should begin as a proper control demo, that way it has at least something solid to build on, if you take controls as part of the bottom of the inversed pyramid which is the game then the game will fall down no matter how good the rest is
4 years and some devs are still struggling with the touchpad. Pathetic.
EDIT: Ok I take some of it back, it kinda works if you use the lockon system a lot and actually use the touchscreen mostly for choosing the targets. Still I like free aim much more.