Yeah but its not cause it says "Sonic Powered" as the dev.
It looks good but surely could of been done on the gba, its to bad most games made dont push a little further along then the gba style with the power of the nds.
Because it looks fun (simple mindless hack 'n slay) I gave it a spin.
It's very playable without being able to read Japanese, and it's fun. Simple mindless hack'n slay as I expected, I missed something like this on the DS.
So, 2 things:
The ingame menu basically explains itself, and you can change the tabs with L/R. Double tap (potions) or pull items to slots (weapon, armor) to use. Every level you get to spend skillpoints.
This took me a few minutes to figure out: the skills. You start having 1 skill (blue icon) and have to pull it to a button slot. Use that skill (press the assigned button) close to an enemy and you'll get a bar that fills up steadily. Push your button as fast as you can to 1) kill the enemy 2) regain hp and 3) get skills from the enemy.
Oh and don't die at the first boss -- you'll have to start over
On the town screen, the second icon from the right is a tutorial for gameplay too. That's how I learn how to use the first skill.
The only thing too hard too understand for me is the first icon on the left (in town). You can save here (pretty useful ^^), but I don't understand the others options.
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I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)