well @elhobbs the controls on doom are very wierd.
is there any way to bind
prboom3ds.3dsx is in gitCan someone share a compiled version please?
there is a new version on git with the ability to cycle weapons. this is bound to zl and zr by default, but it can be changed in the menu.Played though till the second stage of doom 1 and it crashed, tis a shame apart from needing to use the touch screen keyboard to switch weapons this would be a great port! If we can set ZL and ZR to switch weapon left and right that would be great, if not make the keyboard icons particularly the number ones larger on the touch screen so we can use it to swap weapons easier!
The current version on git loads/saves the key bindings on start/exit. You can use the bind command at the console to change bindings. The on topic thread has examples. You don't have to use just map - load and save work at the console too@elhobbs a little off topic question, but you are still working on spectre3ds? Is there any way to change the buttons bind? Or even start the game without typing "map start" every time?
Afaik the circle pad pro is not accessible to homebrew. The other key mappings should be possible - use the menu.is there a possibility to map the analog stick from the circle pad pro (for looking around) on the 3DS? Otherwise could i remap the 4 buttons for the view and use the L and R buttons for the other actions?
Afaik the circle pad pro is not accessible to homebrew. The other key mappings should be possible - use the menu.
Press the start button to enter the menu. I believe it is options/setup/key bindings.thx for this info
how to remap the buttons? (file)
... and change the look sensitivity?