Doom 64 EX port

Doom 64 EX is a reverse-engineering project aimed to recreate Doom64 as close as possible with additional modding features.

Github repo: /fgsfdsfgs/Doom64EX
Latest version: 0.2.0 (Oct 23, 2019)
Download link
https://github.com/fgsfdsfgs/Doom64EX/releases/tag/v0.1.0-nx
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Features:
  • hardware accelerated rendering;
  • sound and music;
  • analog controls;
  • all other features of Doom 64 EX probably work (except network games).

To install and run the game, follow these steps:
  1. Obtain a Doom 64 ROM in either n64, z64 or v64 format. I think region and version do not matter, as long as the ROM is unmodified.
  2. Extract the wadgen folder from doom64ex_nx_v010.zip to somewhere on your PC.
  3. Run wadgen/WadGen.exe and point it to your Doom 64 ROM. This should generate two files inside the wadgen folder: DOOM64.WAD and DOOMSND.SF2.
  4. Extract the switch folder from doom64ex_nx_v010.zip to the root of your SD card.
  5. Copy DOOM64.WAD and DOOMSND.SF2 you got in step 3 to /switch/doom64ex/ on your SD card.
If you already have Doom 64 EX installed on your PC or something, you can just do steps 4 and 5 right away, using the files from your existing installation.


Some notes:
  • sometimes the music skips a little bit and/or channels go out of sync for a moment, this is most noticeable in the intro;
  • as usual, if you have exFAT, better quit the game using the "Quit Game" option in the menu instead of just killing hbmenu;
  • I have only tested this on a US v1.1 Z64 ROM, not sure if every ROM out there works, but most should.

Credits:
  • Samuel Villarreal (svkaiser) and others for Doom 64 EX;
  • fincs, Armada651, Subv and probably others for their work on the OpenGL/mesa/libdrm stuff;
  • Midway Games and Nintendo for Doom 64;
  • id Software for Doom.
 

Attachments

Last edited by fgsfds,
I couldnt play this port past the 2nd level because the game is too dark, I can barely see anything. Is there a fix for the gamma or brightness? they dont seem to work even at max.
 
Something has me wondering :unsure:..will this be obsolete after the official port of DOOM 64 releases. It'd be real sad if this outperformed the official one performance-wise.
 
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It depends. If they just release Doom64EX (they'd probably have to make some kind of agreement with Nightdive or Kaiser), then the official port will be most likely better. If they're making their own port or just an N64 emulator with a ROM in it, then no.
 
It depends. If they just release Doom64EX (they'd probably have to make some kind of agreement with Nightdive or Kaiser), then the official port will be most likely better. If they're making their own port or just an N64 emulator with a ROM in it, then no.
I heard they're using the Kex engine (the same one used for the Turok Remasters), so most likely they are not using Doom 64 EX for this port.
 
The good news is that Nightdive Studios are listed as a developer on the official game information page! I'm too new to post links but a search for Doom 64 on the Nintendo website will show you it.
 
meanwhile you can play doom 64 retribution in gz doom
How i can do that? I have gzdoom on my swich folder but it tells me that i need some IWAD i only have Wad file. How to get the IWAD for doom64 or brutaldoom?
Please help i cant find it. I'vo ove you one if you help me pls
 
Last edited by Baq,
Something has me wondering :unsure:..will this be obsolete after the official port of DOOM 64 releases. It'd be real sad if this outperformed the official one performance-wise.
If anything, it'll be two different ways to experience the game - just like vanilla Doom and fancy GZDoom co-exist together for different audience.

(that is unless official port ends up being a dumpsterfire, like it was with official Doom 1/2 ones)
 
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The official port already has blue crosses on medkits, so that's one inferior thing.
Sorry to bother, like I usually do :P
But are you planning on updating both Doom 64 EX and your GZDoom ports with the latest versions and compatibility for 9.0?
 
How i can do that? I have gzdoom on my swich folder but it tells me that i need some IWAD i only have Wad file. How to get the IWAD for doom64 or brutaldoom?
Please help i cant find it. I'vo ove you one if you help me pls
To play custom wads you need a base doom wad (doom1/2/tnt), then you create a custom entry in gzdoom menu, set your base wad that you want to play and then choose your custom files (which you should have in iwads folder) for a specific mod on the next "custom settings" tab (if im not mistaken).
 
To play custom wads you need a base doom wad (doom1/2/tnt), then you create a custom entry in gzdoom menu, set your base wad that you want to play and then choose your custom files (which you should have in iwads folder) for a specific mod on the next "custom settings" tab (if im not mistaken).
Oooo thanks i Will check this out tommorow
Couldn't figure it out. :)
 
Sorry to bother, like I usually do :P
But are you planning on updating both Doom 64 EX and your GZDoom ports with the latest versions and compatibility for 9.0?
Yes. I am going through my every port in sequence. But D64 might come a bit later, because I'm probably gonna try to fix joystick issues.
 
The Doom 3 port was decent, but the ports of Doom 1 and 2 were shocking. I’d say it still worth having Doom 64 EX. Besides, the latter is open source.
 
Considering how their Retro ports are.

Don't mix up Nightdive's work (Turok 1/2, Doom 64 port team, A.K.A. the original developers of Doom 64 EX) and... whoever the flying duck did the DOOM 1/2 ports (there's literally no dev listing for DOOM 1/2 Classic, so god knows who made those).
Preeeetty sure the Doom 64 port is basically going to be the same as Doom 64 EX that we have now, only probably better optimized thanks to it not running on lower quality homebrew toolkits.
 

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