WIP Doom 64 EX port

Discussion in 'Switch - Emulation, Homebrew & Software Projects' started by fgsfds, Oct 8, 2018.

  1. fgsfds
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    fgsfds GBAtemp Regular

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    Aug 28, 2018
    Russia
    I didn't know the XInput code was public. I'll take a look.
     
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  2. Ch0wW

    Ch0wW Member

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    Feb 2, 2019
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    France
    https://github.com/MP2E/kexplus/blob/master/src/i_xinput.c

    This may help. However, there are still some modifications here and there to do, but nothing too big I think. Again, branch ROM has several modifications using SDL2.
     
  3. octopus

    octopus Member New

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    Sep 6, 2013
    Somalia
    Just a quick heads-up:
    I tried organizing my homebrew library and found out that some path is hardcoded in this port, so, it fails to launch if moved out of /switch folder. Also happens for Quakespasm, does not happen for NXQuake2.
     
  4. fgsfds
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    fgsfds GBAtemp Regular

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    All my ports are hardcoded to use the switch folder for data, since at the time I thought that was the convention. Is it not anymore?
     
  5. octopus

    octopus Member New

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    Sep 6, 2013
    Somalia
    I guess it still is, but would it not be better to use a path relative to .nro instead? The amount of useful homebrews grows, it becomes troublesome to navigate the hbmenu. I put my homebrews into categories under /switch/ like games/emulators/tools and most of them work, your ports being the rare exception, that's why I thought I would mention it.
     
  6. fgsfds
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    fgsfds GBAtemp Regular

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    Aug 28, 2018
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    I guess that makes sense. I remember having some issues with relative paths too, but I'll consider that.