Does Metroid Dread require FW 13?

Hi guys! can anyone tell me what Metroid dread stock gpu clocks are on the switch using sys-clk? (Does it alternate from 384-460? I am just curious.

I have a new switch, so I can’t mod it :(
 
Is that the firmware the oled comes with? I don't plan to open mine till this weekend.
They ship with several firms, I've seen 12.0.1, 12.0.2, 12.0.3, and 12.1.0 (and have dumps of 12.0.2 and 12.0.3), and they're all special variants that differ from what N released on the CDN to normal units.
 
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CPU/GPU/MEM
1020/384/1331 (handheld)
1020/768/1600 (docked)
Btw do u recommend overlocking any aspect of it? I might get an older switch so i can do that.

Also is it true the cutscenes are 30fps? I wonder why they didn’t increase gpu clocks for those scenes…
 
Btw do u recommend overlocking any aspect of it? I might get an older switch so i can do that.

Also is it true the cutscenes are 30fps? I wonder why they didn’t increase gpu clocks for those scenes…
It runs fine most of the time, I probably wouldn't touch anything personally.

Yeah. 460 wouldn't have been enough for it in handheld, and in docked they can't go past 768.
 
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Just found this out as well, running FW 11 (base game works fine). Any idea if this is a major update?
It fixes the known crash that happens if you've put a marker on a particular door at the end of the game. Apparently has some other small unspecified improvements. You'd be fine without it, assuming you don't happen to put a marker on that specific door.
 
It runs fine most of the time, I probably wouldn't touch anything personally.

Yeah. 460 wouldn't have been enough for it in handheld, and in docked they can't go past 768.

What games have used 460 Mhz clock handheld?? I’m guessing its only reserved for multiplayer games like super smash, mario kart, and splatoon…since 60fps is pivotal for those games
 

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