Hacking DIOS-MIOS released!

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Luriden

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PabloACZ said:
Tonitonichopchop said:
For some reason I had the impression this would be more popular...

It doesn't work for everyone, and seriously, the building process is very easy, but no newb wants to deal with it.

After thousands of attempts, I can't get Sneek of any sort working on my Wii. Otherwise I'd be ecstatic. I was hoping it would be a standard USB Loader like CFG. I understand why it requires Sneek, it just sucks as that means I'll never get to try it.
 

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Luriden said:
PabloACZ said:
Tonitonichopchop said:
For some reason I had the impression this would be more popular...

It doesn't work for everyone, and seriously, the building process is very easy, but no newb wants to deal with it.

After thousands of attempts, I can't get Sneek of any sort working on my Wii. Otherwise I'd be ecstatic. I was hoping it would be a standard USB Loader like CFG. I understand why it requires Sneek, it just sucks as that means I'll never get to try it.

We´re two now. I sort of hate sneek.

I prefer to use NAND as it was designed to. And when a weird problem happens, it can be detectable.
 

W hat

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There are precompiled SNEEK versions on the official Google code site. Then it's a simple matter of building a NAND and getting your own setting.txt. Format your device and you're ready to go.

40 minutes tops.
 

koiulpoi

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W hat said:
There are precompiled SNEEK versions on the official Google code site. Then it's a simple matter of building a NAND and getting your own setting.txt. Format your device and you're ready to go.

40 minutes tops.
Unless you have some other weird issue that stops SNEEK from working, despite following every instruction to the letter. Then it's "multiple hours with nothing to show for it." That's the boat I'm in - I'd love to test this out with some less popular 'cube games, but SNEEK refuses to work properly for me.
 

x_r3ap3r_x

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I am sad face now
frown.gif
http://code.google.com/p/dios-mios/
 

WiiUBricker

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crediar said:
Why GC USB Loading won't work

The Wii has two main memory regions MEM1(24MB) and MEM2(64MB) the GC had MEM1(24MB) and ARAM(I think 16MB I can't find the value right now).

Now as we know some facts we see that the Wii has no ARAM, but GC needs it to work!

So when switching to GC mode a part of MEM2 is used as ARAM(the infamous twiizer attack was possible due this fact).

So why is this a problem? once it's turned into ARAM it's not accessible from ARM( aka starlet, aka IOS) anymore, why is that bad? well the EHCI(aka USB2.0) device can only access MEM2 so no MEM2 no EHCI and no USB.

What about if we make an SDgecko to act like ARAM so that the ARM can use a memcard slot for ARAM access and everything else should work normaly?

By the way, ARAM is just used for buffering audio. GC USB loading should work even without ARAM, but then without audio, right?
 

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cwstjdenobs said:
Storage can't be used as RAM.
That's not true. Windows can use normal storage temporary as RAM. Did you ever heard about swapfile? Ok the Wii is not Windows but maybe it's possible somehow (with lower speed)
 

SanGor

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WiiBricker said:
What about if we make an SDgecko to act like ARAM so that the ARM can use a memcard slot for ARAM access and everything else should work normaly?

By the way, ARAM is just used for buffering audio. GC USB loading should work even without ARAM, but then without audio, right?

in theory yes - but many games use it as additional RAM and without it the games obviously break.
 

cwstjdenobs

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WiiBricker said:
That's not true. Windows can use normal storage temporary as RAM. Did you ever heard about swapfile? Ok the Wii is not Windows but maybe it's possible somehow (with lower speed)

Sorry it is true. Virtual memory just moves data from RAM to disk. It has to be copied back into RAM when it is needed. Seriously storage cannot be used as RAM. You'd need a new processor design to do it.
 

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cwstjdenobs said:
WiiBricker said:
That's not true. Windows can use normal storage temporary as RAM. Did you ever heard about swapfile? Ok the Wii is not Windows but maybe it's possible somehow (with lower speed)

Sorry it is true. Paging just moves data from RAM to disk. It has to be copied back into RAM when it is needed. Seriously storage cannot be used as RAM. You'd need a new processor design to do it.

Ok you got me there. But how about this:

SD-Boot is working on a Wii because the game is loaded through a memcard slot.

Code:
Game on SDgecko ---> Audio Buffer ARAM/MEM2 ---> Audio signal through cable

How about if we can make games load their audio buffer temorary to an SDgecko and the SDgecko loads it into ARAM/MEM2?

CODE
USB-Games ---> Audio Buffer SDgecko --> Audio Buffer ARAM/MEM2 --> Audio signal through cable
 

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turbotronic said:
QUOTE said:
Why GC USB Loading won't work¶
The Wii has two main memory regions MEM1(24MB) and MEM2(64MB) the GC had MEM1(24MB) and ARAM(I think 16MB I can't find the value right now).
Now as we know some facts we see that the Wii has no ARAM, but GC needs it to work!
So when switching to GC mode a part of MEM2 is used as ARAM(the infamous twiizer attack was possible due this fact).
So why is this a problem? once it's turned into ARAM it's not accessible from ARM( aka starlet, aka IOS) anymore, why is that bad? well the EHCI(aka USB2.0) device can only access MEM2 so no MEM2 no EHCI and no USB.
(sad face)

source http://code.google.com/p/dios-mios/
ucjp3daa.png

People should read what other people already posted before posting to prevent to get embarrased.
 

cwstjdenobs

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If that could be done, it wouldn't need to be done.

About the MEM2 thing, is it all of MEM2 that can't be accessed by starlet when it's used as ARAM? Just wondering how a normal MIOS manages to to do the job of interpreting DVD calls if it's got no memory to run in?
 
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