Hacking Dios Mios Lite

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I never noticed any difference in performance wither 32k or 64k and I always use DiscEX, however it has to be either one of them or else DML will work as slow as a snail and freeze a lot, I learned that the hard way, surprisingly performance on Wii and Hombrew programs and games don't seem to suffer much if formatted with anything besides 32k or 64k though the performance increases when formatting with either one!
 
Taken from DML google-code concerning v1.5:
If you have any video mode issues starting with DML 1.5, please download the test version from the download page and report your results in the comments.

Post your results here

Please keep your reports simple:
* Loader
* Video configuration
* DML configuration
* Disc inserted?
* Game
* Result

= Example report =
* USBLoader GX
* DML auto config
* NMM
* Yes
* Zelda:WW
* Greenscreen
 
With the v1.5 test WAD, is there something different from the normal v1.5 that IT has that WE'RE supposed to be testing or is it something else?
you can't be seriously asking this? it says this : dml15_TEST.wad DIOS MIOS Lite 1.5 TEST see wiki page before usage
So uhm?
For once, I agree with you're assholeness.... you're still a bit of a douche, though... chill
He writes something simple on GoogleCode and I was being a little air headed and didn't get it. Normal reaction as I see it. No problem.
Just didn't see why the test would be done with the test version and not just the normal version but I get it now. :mthr:
 
With the v1.5 test WAD, is there something different from the normal v1.5 that IT has that WE'RE supposed to be testing or is it something else?
you can't be seriously asking this? it says this : dml15_TEST.wad DIOS MIOS Lite 1.5 TEST see wiki page before usage
So uhm?
For once, I agree with you're assholeness.... you're still a bit of a douche, though... chill
He writes something simple on GoogleCode and I was being a little air headed and didn't get it. Normal reaction as I see it. No problem.
Just didn't see why the test would be done with the test version and not just the normal version but I get it now. :mthr:

Eh, thats not what i was callin him a douche for... it was more directed at the fact that every time he posts somethin on here, he's usually bein a total douche... Hell, personally, I wanted to do the same thing he did when you asked.
 
As GCN codes aren't working as expected (some work, others don't), I want to remove the functionality. However, I'm getting a -1017 error. Using MMM 13.4.

http://imgur.com/deDsc
 
So... I should use the DiscEx format for games like Zelda Collectors Edition & Zelda Ocarina of Time then?

Oh right then, sorry...
 
GUYS! I have a problem, when I try to load RE4 Disc 1 on Neogamma off the SD card, it will load but stop at "Launching Apploader"! It will stop loading! When I try to launch it on USB Loader GX 3.0 it will play, but stop on the start new game and say game disc could not be read at the same exact spot every time! So I can't even make a guy, or play the game for that matter!
 
What version or revision of DML are you using? As later versions which use the no-disc patch, have hardly any disc errors at all.
 
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