Hacking Dios Mios Lite

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mario kart double dash working fine with 1.4b also, still not f zero
oh I thought I was the only one who had a problem with that game it works but I started getting a black screen with the error during gameplaying that says"Turn the Power Off and check the Nintendo GameCube Instruction Booklet for further instructions" but I got my hands on another copy and it worked no problems yet does the game even boot for you? try getting another copy btw
 
es, that is my exact understanding as well. what WOULD be nice... is if... say.. wiiflow or cfg-usb had a little option where say you put your desired DML/DM wad in a folder along with the quadforce wad and whenever you start a triforce game or gamecube game it detects which of those 2 wads you need and installs it on the fly... what do you guys think?
I posted an idea for this on the DML issue tracker: https://code.google.com/p/diosmioslite/issues/detail?id=5

Instead of having DML installed as MIOS directly, a basic stub could be installed instead. That stub would then load e.g. dm-sd.elf or dm-usb.elf from an SD card depending on the loader configuration, which would then load the actual game.

Unfortunately it seems that GCLoader (the replacement GameCube IPL) isn't open-source, so it'll be difficult for anyone but crediar to implement that right now.

EDIT: Wrong link, derp.
 
es, that is my exact understanding as well. what WOULD be nice... is if... say.. wiiflow or cfg-usb had a little option where say you put your desired DML/DM wad in a folder along with the quadforce wad and whenever you start a triforce game or gamecube game it detects which of those 2 wads you need and installs it on the fly... what do you guys think?
I posted an idea for this on the DML issue tracker: https://code.google....es/detail?id=54

Instead of having DML installed as MIOS directly, a basic stub could be installed instead. That stub would then load e.g. dm-sd.elf or dm-usb.elf from an SD card depending on the loader configuration, which would then load the actual game.

Unfortunately it seems that GCLoader (the replacement GameCube IPL) isn't open-source, so it'll be difficult for anyone but crediar to implement that right now.

Hey there GS, nice to see you here!

I can't say I understand what you have suggested, seeing how I'm not very much technical, but knowing you I can assume it might be possible, I will ask though could this also allow to switch to Triforce mode without the need to install/uninstall Mios?
 
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mario kart double dash working fine with 1.4b also, still not f zero
oh I thought I was the only one who had a problem with that game it works but I started getting a black screen with the error during gameplaying that says"Turn the Power Off and check the Nintendo GameCube Instruction Booklet for further instructions" but I got my hands on another copy and it worked no problems yet does the game even boot for you? try getting another copy btw
i tried 2 :( should i try another dml? i also got rogue squadron working with 1.4b
 
mario kart double dash working fine with 1.4b also, still not f zero
oh I thought I was the only one who had a problem with that game it works but I started getting a black screen with the error during gameplaying that says"Turn the Power Off and check the Nintendo GameCube Instruction Booklet for further instructions" but I got my hands on another copy and it worked no problems yet does the game even boot for you? try getting another copy btw
i tried 2 :( should i try another dml? i also got rogue squadron working with 1.4b
Maybe that particular game needs a disc in the wii drive.
Before you try this I should note that the wii needs to have the disc in the drive when booting to enable this in DML automaticly.
 
Hey there GS, nice to see you here!

I can't say I understand what you have suggested, seeing how I'm not very much technical, but knowing you I can assume it might be possible, I will ask though could this also allow to switch to Triforce mode without the need to install/uninstall Mios?
Basically, instead of embedding the DML executable within the WAD, it would load it from the SD card when you started a GameCube game. Theoretically, it would be possible for this to switch between GC/USB, GC/SD, and Triforce by simply loading a different executable from the SD card based on some value from the loader. (Assuming Quadforce is ever opened up in the future, which doesn't look likely right now.)
Oh I think I get it now, so it'll load GCLoader just like a normal elf file, same way we run neogamma or emulators for example, but would that work on GC mode?
 
Oh I think I get it now, so it'll load GCLoader just like a normal elf file, same way we run neogamma or emulators for example, but would that work on GC mode?
GCLoader and the internal DML code (like the ELF executable that DML was originally distributed as) could both be loaded from SD at runtime. It should work in GameCube mode because SD works in GC mode to begin with, otherwise how would DML work in the first place? :)
 
Hello, I followed Maurifrog's guide to softmod my Wii, and then I used this guide (http://www.wiihacks.com/recommended-faqs-guides-tutorials-only/99708-dios-mios-lite-guide.html) to install DML. I ripped my LoZ: Wind Waker game, and was able to successfully launch it from NeoGamma. However, I have experienced two problems. The first, is that lighting is strangely bright (like flames and searchlights) and they show through walls. Also, when I get to the end of Forsaken Fortress, the cutscene's audio is missing, and after it ends and fades to black, the next section of the game never loads. I have tried using my friend's copy of Wind Waker to rip, and even his wii, but the same problems persist. Is this a problem with a solution, or have I installed something incorrectly? Are there any settings in Neogamma I should play around with?
 
Hello, I followed Maurifrog's guide to softmod my Wii, and then I used this guide (of course) to install DML. I ripped my LoZ: Wind Waker game, and was able to successfully launch it from NeoGamma. However, I have experienced two problems. The first, is that lighting is strangely bright (like flames and searchlights) and they show through walls. Also, when I get to the end of Forsaken Fortress, the cutscene's audio is missing, and after it ends and fades to black, the next section of the game never loads. I have tried using my friend's copy of Wind Waker to rip, and even his wii, but the same problems persist. Is this a problem with a solution, or have I installed something incorrectly? Are there any settings in Neogamma I should play around with?
Hmm... I don't remember which revision of dios MIOS it was, but I recall that r30-50? Worked the best or something like that...
 
I got it working. Tried a bunch of different formats on my SD. Only seems to work on FAT format with 64kb clusters, FAT32 doesn't work for me for some reason.
 
There isn't a download as yet though.

Someone will have to explain and talk though the changelog in detail. :/

Edit:
updated DML to version 1.5

*added support for CARDDeleteFast, CARDRename and CARDGetXferredBytes
*updated CARD patches for CARDGetXferredBytes

*removed USBGecko debug output, which should fix mic (can't test have no mic)
*added save hack for Baten Kaitos
*removed DoPatchesLoader, DoPatches now handles everything
*updated DoPatches
*removed boot.bin loading
 
There isn't a download as yet though.

Someone will have to explain and talk though the changelog in detail. :/

Edit:
updated DML to version 1.5

*added support for CARDDeleteFast, CARDRename and CARDGetXferredBytes
*updated CARD patches for CARDGetXferredBytes
*removed USBGecko debug output, which should fix mic (can't test have no mic)
*added save hack for Baten Kaitos
*removed DoPatchesLoader, DoPatches now handles everything
*updated DoPatches
*removed boot.bin loading
Interesting that this was only added to the downloads as a SNEEK version. Does this mean these weren't issues in the real NAND version?
 
There isn't a download as yet though.

Someone will have to explain and talk though the changelog in detail. :/

Edit:
updated DML to version 1.5

*added support for CARDDeleteFast, CARDRename and CARDGetXferredBytes
*updated CARD patches for CARDGetXferredBytes
*removed USBGecko debug output, which should fix mic (can't test have no mic)
*added save hack for Baten Kaitos
*removed DoPatchesLoader, DoPatches now handles everything
*updated DoPatches
*removed boot.bin loading
Interesting that this was only added to the downloads as a SNEEK version. Does this mean these weren't issues in the real NAND version?

no 1.5 isnt working on real nand just yet, give it a little time
 
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