Hacking Dios Mios Lite

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how exactly does one enable the no disc support in config.h? I've taken a look at the structure, but I don't really understand how to enable the patches.
Change line in global.h file from:
//#define NODISC 1
to
#define NODISC 1

thanks alot, will try this asap

edit: works like a charm, thank you. tried paper mario the thousand-year-door and it seems to work nicely with nodisc enabled
 
no disc really screwed up compatibility now super mario sunshine does not load. it boots until the intro video then locks up. sound is garbled as hell too.
 
I have a problem with this thing.
When I try to launch a game from disc, console launches the game that was last time played on sd card. How to solve the problem?
 
no disc really screwed up compatibility now super mario sunshine does not load. it boots until the intro video then locks up. sound is garbled as hell too.
See post over in wiiflow thread.

@[member='Dante4001']:
Well, it depends on which loader you use for it. Could you please tell me which one?
 
I have a few questions, can someone please answer them:

1- What does "no-disc" mean?
2- If I installed DML with nmm can I use it only on games I select?
3- Is there any that I can compile to WAD without using lot's of programs like this guide: http://gbatemp.net/t...te-and-use-dml/ nvm, I'm going to use modmii.

Thanks for your time! :)
 
I use Neogamma. But Even GC Launcher does that thing.
Ah yeah, AFAIK the latest DML doesnt delete the boot.bin anymore, only wiiflow-mod currently dont need to use a boot.bin currently...

I have a few questions, can someone please answer them:

1- What does "no-disc" mean?
2- If I installed DML with nmm can I use it only on games I select?
3- Is there any that I can compile to WAD without using lot's of programs like this guide: http://gbatemp.net/t...te-and-use-dml/ nvm, I'm going to use modmii.

Thanks for your time! :)
1. Well for DML you normally need to have a disc in drive for it to work, with this patch you dont need.
2. Depends on the loader, if you use wiiflow-mod it doesnt matter if you use a version with NMM, then you'll need to set NMM in the wiiflow.ini to on for all games to work.
3. Heh, both ways are easy as hell, my guide just explains a bit more ;)
 
I use Neogamma. But Even GC Launcher does that thing.
Ah yeah, AFAIK the latest DML doesnt delete the boot.bin anymore, only wiiflow-mod currently dont need to use a boot.bin currently...

I have a few questions, can someone please answer them:

1- What does "no-disc" mean?
2- If I installed DML with nmm can I use it only on games I select?
3- Is there any that I can compile to WAD without using lot's of programs like this guide: http://gbatemp.net/t...te-and-use-dml/ nvm, I'm going to use modmii.

Thanks for your time! :)
1. Well for DML you normally need to have a disc in drive for it to work, with this patch you dont need.
2. Depends on the loader, if you use wiiflow-mod it doesnt matter if you use a version with NMM, then you'll need to set NMM in the wiiflow.ini to on for all games to work.
3. Heh, both ways are easy as hell, my guide just explains a bit more ;)

Thanks, but could you clarify Q#2 more?
 
no disc really screwed up compatibility now super mario sunshine does not load. it boots until the intro video then locks up. sound is garbled as hell too.

sounds like you compiled it yourself and didn't enable REALNAND in the global.h but run it from the real NAND.
 
no disc really screwed up compatibility now super mario sunshine does not load. it boots until the intro video then locks up. sound is garbled as hell too.

sounds like you compiled it yourself and didn't enable REALNAND in the global.h but run it from the real NAND.

I'm getting problems with r55. Does anyone know if the downloads on the google site have real nand enabled as I used one of them (well tried a couple)
 
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