I wouldn't say 0 typos. We've fixed a few hundred of them, and I've finally got a more systematic way to search for them, so things are going faster than they were. However, there's a potential problem the new way of doing things may cause, which could cause a few extra days worth of work.
Basically, in order to be able to use spell check and fix common problems with a text crawler, we extracted all the of the game's text to text files. Sometimes, though, that causes the line breaks to be off when we reinsert them. We took some precautions to try to avoid that, but we won't know until we do the reinsertion whether or not it worked. If it didn't, it's still worth doing things this way since we'll save a great deal of time using the text crawler, but we'd have to go through each and every file and correct the lines... again. Still, two weeks might be doable, but I'll probably keep hedging until the day we actually release.