"Diddy Kong Racing" decompilation is nearing completion

More and more titles from the N64 are joining the ranks of fully decompiled games, bit by bit, and with a great decompilation nearing completion, a great PC port is bound to happen eventually, with Diddy Kong Racing being the latest title to be nearing a full completion for its decompilation.
The decompilation for Diddy Kong Racing started back in May, 2020 by DavidSM64, and it has been steadily been worked on since the pandemic up to today. Most of the work has been done towards transforming the ASM code into C decompilation with 81.27% being done in a matching sense (meaning that functions match 1:1 with the original game (this ASM->C step is what the developers call Adventure One, in a nod to the original game's Adventure modes), and 84% taking into account non-matching functions.
The second part of this project is the proper documentation and clean up of the whole codebase (which the developers call Adventure Two), with the percentage for it being 53.79%.
While the whole project still has a lot of work before it can be labelled as finished, the most important part of it is without a doubt the ASM to C decompilation, which once it starts reaching its 100% completion, a PC port of Diddy Kong Racing would be a possibility, given there's people interested in making the port out of the decompiled C language from the project.