"Diddy Kong Racing" decompilation is nearing completion

SI_N64_DiddyKongRacing_image1600w.jpg

More and more titles from the N64 are joining the ranks of fully decompiled games, bit by bit, and with a great decompilation nearing completion, a great PC port is bound to happen eventually, with Diddy Kong Racing being the latest title to be nearing a full completion for its decompilation.

The decompilation for Diddy Kong Racing started back in May, 2020 by DavidSM64, and it has been steadily been worked on since the pandemic up to today. Most of the work has been done towards transforming the ASM code into C decompilation with 81.27% being done in a matching sense (meaning that functions match 1:1 with the original game (this ASM->C step is what the developers call Adventure One, in a nod to the original game's Adventure modes), and 84% taking into account non-matching functions.

The second part of this project is the proper documentation and clean up of the whole codebase (which the developers call Adventure Two), with the percentage for it being 53.79%.

While the whole project still has a lot of work before it can be labelled as finished, the most important part of it is without a doubt the ASM to C decompilation, which once it starts reaching its 100% completion, a PC port of Diddy Kong Racing would be a possibility, given there's people interested in making the port out of the decompiled C language from the project.

:arrow: Source
 

ShadowOne333

QVID PRO QVO
OP
Editorial Team
Joined
Jan 17, 2013
Messages
12,699
Trophies
1
XP
43,789
Country
Mexico
Looygi Bros just did a video or two on the differences between the DS version and the N64 version. It would be neat if some of the improvements could be integrated into the older version one way or another. (The DS version definitely had some shortcomings.)

Having the extra characters from DS would be a nice start, but I haven't played the whole DS port to know what other significant changes are there.
 
  • Like
Reactions: CooingMaxito

ShadowOne333

QVID PRO QVO
OP
Editorial Team
Joined
Jan 17, 2013
Messages
12,699
Trophies
1
XP
43,789
Country
Mexico
iirc Conker and banjo got replaced with Dixie and teenager Tiny Kong and bosses were made easier
Well tbh the first Wizpig boss was surely in a dire need for a nerf. Or at least that boss can be made clearer by teaching the player about the hidden stop-n-go green boost before that race.
 

UltraAziz

Active Member
Newcomer
Joined
Apr 27, 2021
Messages
28
Trophies
0
Age
19
XP
123
Country
Jordan
Looygi Bros just did a video or two on the differences between the DS version and the N64 version. It would be neat if some of the improvements could be integrated into the older version one way or another. (The DS version definitely had some shortcomings.)

TIL that diddy kong racing has a ds version
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • No one is chatting at the moment.
    Kirbydogs @ Kirbydogs: Ahh, coconut milk! How sweet and refreshing you are!