Did anyone else notice this?

Discussion in '3DS - Console, Accessories and Hardware' started by Bobbyloujo, Nov 14, 2011.

  1. Bobbyloujo
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    Bobbyloujo I am a millipede, I am amazing.

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    I don't know if this is the right section but I'm gonna go ahead and say if falls under 'Console' discussion.

    There I was, playing Ocarina of Time 3D and messin' with the 3D slider, when I noticed something. I was looking at the horizon. With the slider all the way down (3D completely disabled) there is anti-aliasing on the edge of the mountains. However, slide the slider up at all (enable any amount of 3D) and the anti-aliasing goes away, leaving a jagged, pixel-y edge not only on the mountains but all the other 3D models in the game.

    So, 3D == no anti-aliasing between 3D models? Does this happen with other games? OoT is the only 3DS game I have at the moment.
     
  2. DiscostewSM

    DiscostewSM GBAtemp Psycho!

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    When in 3D mode, it has to render the scene twice from slightly different angles. In 2D, it only has to render it once, meaning it doesn't have to do as much. In such an instance, they use that extra time to add features, like anti-aliasing, since it isn't free.
     
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  3. Bobbyloujo
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    Bobbyloujo I am a millipede, I am amazing.

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    Ah, I figured it was something like that.
     
  4. RupeeClock

    RupeeClock Colors 3D Snivy!

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    Like DiscostewSM said, 3D mode is rendering it twice, which takes more processing power to accomplish.
    If it's only rendering it once, then it has the power to do anti-aliasing.

    That being said, if you are viewing it in 3D then you're less likely to notice the lack of anti-aliasing thanks to the effect itself.