Hacking Devolution - Public Release

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Can anyone tell me if the regular Wii Classic Controlle (which I think has analog triggers) works with Devolution and without issues with NGC titles?

Also, I want to know if Third Party Wii U controllers are compatible with Devolution, since I've heard that some of them do include Analog Triggers:
http://www.gamingnexus.com/Article/Pro-Commander-and-Charge-Base-Pro/Item4074.aspx

If the Nyko Pro Commander controller is compatible, then it would be the best option to play the NGC games from Devolution, that is of course, if the author of Devolution has included that controller and a proper mapping for it to work with Wii U controllers with Analog Triggers.
Ps2 controllers got pressure sensitive L/R
 
I suppose that the only way for Luigi's Mansion to work with Classic controller or Wii U Pro is someone to hack the game.
 
I suppose that the only way for Luigi's Mansion to work with Classic controller or Wii U Pro is someone to hack the game.
... and then I think Devolution might decide not to verify the game ... but I could be wrong.

On the other hand, I think there's a version of the game (player's choice?) that doesn't have that problem. Don't have it myself to confirm, though.
 
Me too....I ordered through Amazon a Luigi's Mansion Player's Choice just to be able to play the game ( I have already bought the day one version of the game) but the copy they sent me was not the newer version.

Anyway,I am not in position to buy for a THIRD time a game I have already bought day one and at full price.

Everyday I check the Devolution threads hoping for a fix for this particular game.

Also,I think that it would not be so hard for tueidj to program some additional lines in Devolution so when it detects Luigi's Mansion (and I think there are 2 more games that have different values for analog triggers,Super Mario Sunshine and Rogue Leader) to adjust the analog values accordingly...
 
Me too....I ordered through Amazon a Luigi's Mansion Player's Choice just to be able to play the game ( I have already bought the day one version of the game) but the copy they sent me was not the newer version.

Anyway,I am not in position to buy for a THIRD time a game I have already bought day one and at full price.

Everyday I check the Devolution threads hoping for a fix for this particular game.

Also,I think that it would not be so hard for tueidj to program some additional lines in Devolution so when it detects Luigi's Mansion (and I think there are 2 more games that have different values for analog triggers,Super Mario Sunshine and Rogue Leader) to adjust the analog values accordingly...

I was not aware of the Player's Choice thing.
It is also the second time I buy that game just to find out it has this issue. Sunshine worked good so far for me, only this one.
 
I recently just found out about Devolution, and I'm loving it aside from the controls, but I've seen in different places that it's possible to change it, but I just can't seem to figure it out, can someone help me please?
 
I recently just found out about Devolution, and I'm loving it aside from the controls, but I've seen in different places that it's possible to change it, but I just can't seem to figure it out, can someone help me please?


Is it even possible to change the button layout in Devolution?
I never heard of itm but would be damn nice if we could.

Anyone can help out with this?
 
Is it even possible to change the button layout in Devolution?
I never heard of itm but would be damn nice if we could.

Anyone can help out with this?

There's a Devolution Mod floating around somewhere that fixes the buttons if your using a classic controller or gamecube adapter

I couldn't seem to track it down:ohnoes:
 
hi there,

devolution works with my wii but it is not working with my wii u.

i can boot up the iso on my wii u, but once booted it doesnt show a screen or something. NOTHING. but on the wii, i can boot up metroid prime and smash bros.

iam from germany, if this is helping you if there are issues with PAL...?

i hope you guys can help me, i dont want to carry around my wii and wii u. just want to leave my gc and wii stuff at my parents house...
 
hi there,

devolution works with my wii but it is not working with my wii u.

i can boot up the iso on my wii u, but once booted it doesnt show a screen or something. NOTHING. but on the wii, i can boot up metroid prime and smash bros.

iam from germany, if this is helping you if there are issues with PAL...?

i hope you guys can help me, i dont want to carry around my wii and wii u. just want to leave my gc and wii stuff at my parents house...

I had the same problem with some games that booted on a normal Wii but not in Wii U.
Check the solution I posted for a similar issue I had:
http://gbatemp.net/threads/devolution-public-release.330554/page-189#post-4908515

Let me know if it works for you.
 
I am trying to use Devolution to play Gamecube Games on my Wii U, but whenever Devolution is loaded up it gives me an error having to do with ahbprot access or the .xml file or something. I tried searching it but couldn't find any solutions to the problem. Exactly what it says is:

"Devolution Engine r200 2013/07/05 18:29:22 Copyright (C) tueidj

This app requires AHBPROT access!
Please run it from HBC using the correct meta.xml file.
Press START to exit"

Can anyone help me with this?
 

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I am trying to use Devolution to play Gamecube Games on my Wii U, but whenever Devolution is loaded up it gives me an error having to do with ahbprot access or the .xml file or something. I tried searching it but couldn't find any solutions to the problem. Exactly what it says is:

"Devolution Engine r200 2013/07/05 18:29:22 Copyright (C) tueidj

This app requires AHBPROT access!
Please run it from HBC using the correct meta.xml file.
Press START to exit"

Can anyone help me with this?
Ok, so are you running this from HBC and do you have the same meta.xml file from the download sitting in the folder with the boot.dol file?
 
I Just used GCMM to back up a bunch of my gamecube saves from my memory card, so how do you import these multiple .gci save files into devoultions memory card emulation?
 
With the control change thing, I tried to look into it myself and in one of the source files was this, but since I don't know crap, I'm not sure how to activate it
// option flags
// v1.10
#define CONFIG_WIFILOG (1<<0)
#define CONFIG_WIDE (1<<1)
#define CONFIG_NOLED (1<<2)
// v1.11
#define CONFIG_FZERO_AX (1<<3)
// This option may fix games that run faster than they are meant to, but it may also degrade performance
// below the original speed.
// DO NOT USE THIS OPTION UNLESS YOU HAVE CONFIRMED THE GAME YOU ARE TESTING RUNS TOO FAST WITH
// THE *CURRENT* BUILD OF DEVOLUTION. IT _WILL_ CAUSE SLOWDOWNS - THAT'S THE POINT OF IT.
#define CONFIG_TIMER_FIX (1<<4)
// v1.12
// Use direct mapping of CC/PS3 buttons (a=a, b=b, etc.)
// otherwise b=a, y=b, x=y, a=x
#define CONFIG_D_BUTTONS (1<<5)

EDIT: Googling with this information finally got me to this: http://gbatemp.net/threads/devolutionccbr-remapped-classic-controller-buttons-small-mod.352271/
I don't know this website's policy on bumping, so I don't want to post on it, but thank you to the modification maker
 

FINALLY made yet another stab at fixing my sample loader mod. I have no way of testing it myself owning no compatible wireless controllers but hopefully THIS one will be able to set the option properly

http://www.mediafire.com/download/kq5xxl5ktybiaem/gc-devo-mod2-200.zip

For anyone who missed my previous versions/attempts at this, this mod adds an option menu to change any of the options (widescreen, WiFi logging, drive actvity light, F-Zero AX hack, force time fix, AND direct button mapping) and also will both see IOS files directly in the /games folder AND folders with a game.iso file inside (like what DM(L) uses)

PLEASE let me know if it's working this time so I can add it to the thread in my sig and replacce previous posts with a working version.
 
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FINALLY made yet another stab at fixing my sample loader mod. (...)
Maxternal, I just tried out the mod and it works! Direct button mapping works as intended :)

I hope it's not too much to ask, but would it be possible to update the Wiiflow plugin to support this option?
 
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