Homebrew RELEASE Development Thread - RetroArch libnx

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Deathscreton

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This answer is actually polite (comparing to @m4xw 's answers). Thank you.
To be fair, if you got asked this questions multiple times for 180 pages over the span of months, you'd probably be a little snappy too. Does it excuse the rudeness? Nah, but it makes sense.
 

templar701

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I forgot split joycon was added too but its still a bit raw
You may already be aware, but adding joycon 3 and 4 will still operate as an un-split joycon pair, along side split joycons 1 and 2 (which seem to work well). For anyone looking for a work around, you can of course configure input user binds 3 and 4 to share the same joypad index (#2), but you'll have to configure all buttons, for all joycons manually (make input_autodetect_enable = "false") and, the shoulder buttons won't work on 3 and 4, although, the awkwardly positioned ones on the side will still work.
Tested on: RetroNX current stable release - hekate - horizon 4.10
 
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m4xw

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You may already be aware, but adding joycon 3 and 4 will still operate as an un-split joycon pair, along side split joycons 1 and 2 (which seem to work well). For anyone looking for a work around, you can of course configure input user binds 3 and 4 to share the same joypad index (#2), but you'll have to configure all buttons, for all joycons manually (make input_autodetect_enable = "false") and, the shoulder buttons won't work on 3 and 4, although, the awkwardly positioned ones on the side will still work.
Tested on: RetroNX current stable release - hekate - horizon 4.10
Actually I didnt know that, but it makes sense given how I implemented it.
 
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