Homebrew RELEASE Development Thread - RetroArch libnx

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CatmanFan

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I got it to run, wheres my Cookie

Doesn't feel full-speed tho

And it was related to some gfx stuff (where I basically showed myself the wrong way)
wait, WHAT?!
Can you figure out why this problem occurs? Certainly look in the code over and over again...
In the meantime, compiled build plz?
 
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m4xw

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You did say it didn't feel full-speed though, is that true?
Subjectively, I don't have frame data yet.

And this was literally just on the Intro, let me test something, save everything and do a release, mb even fix audio

Edit: Def. not full speed yet, but I might know why
 
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XCJLongbow

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Certainly look in the code over and over again...

I've refrained from commenting on the countless comments like this from you in the past, but seriously.. How many times are you planning to tell a developer to "look in the code over and over again," or "Research the code and find your mistakes" (from the previous regro thread)?

I understand you're desperate for a fully functional port, but telling a developer to look through his code for mistakes, or posting copies of his Makefile (which are already on the Github anyway) just isn't helpful.

If you want to help, keep testing things for the devs, or learn to code and assist there, but please, don't keep telling him to look through his code for issues. That's the most elementary thing he could possibly do, and trust me, he's doing plenty of it without being told to do so.
 

m4xw

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I've refrained from commenting on the countless comments like this from you in the past, but seriously.. How many times are you planning to tell a developer to "look in the code over and over again," or "Research the code and find your mistakes" (from the previous regro thread)?

I understand you're desperate for a fully functional port, but telling a developer to look through his code for mistakes, or posting copies of his Makefile (which are already on the Github anyway) just isn't helpful.

If you want to help, keep testing things for the devs, or learn to code and assist there, but please, don't keep telling him to look through his code for issues. That's the most elementary thing he could possibly do, and trust me, he's doing plenty of it without being told to do so.

You become hardened if you work in the industry for long enough. I always try to keep the mood up.

Anyway functional (tho audio-less) release! WOOH!

Wheres my Beer guys

Source is upstream btw
 

m4xw

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I dont drink unfortunately but cheers

Testing now

Please report back about framerate (subjective), rom, horizon ver

Edit: Seems a game without savestate / savegame runs full speed for me. Might be related, but idk.

My SMW2 savegame ROM is not full speed, but @Phenj reported the same ROM full speed
 
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CatmanFan

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I dont drink unfortunately but cheers

Testing now
I'm pretty much fine off without drinking...

ANYWAY Super Mario World works fine on my 4.1.0 firmware. I think the reason why I can't change any of the configuration options is probably because the port fails to save the configurations automatically...
 

m4xw

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I'm pretty much fine off without drinking...

ANYWAY Super Mario World works fine on my 4.1.0 firmware. I think the reason why I can't change any of the configuration options is probably because the port fails to save the configurations automatically...

The reason is because it spams my fucking log about "cant open retroarch.cfg" messages

Mb works if you create a dummy file.

Anyway NOW I could fix that :P
 

Leonidas87

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Configuration changes are not saved and loaded when closing and re-opening retroarch.

But I did notice that if you try to load a configuration file or even search for one this is all you get for directories.

Can this be fixed so files show for configuration saving and loading?
15277901377643634804456446738116.jpg


--------------------- MERGED ---------------------------

Very happy thank you very much.
 

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Leonidas87

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Please report back about framerate (subjective), rom, horizon ver

Edit: Seems a game without savestate / savegame runs full speed for me. Might be related, but idk.

My SMW2 savegame ROM is not full speed, but @Phenj reported the same ROM full speed

Tested 4.1.0, frame rate is decent still testing Yoshi's Island as we speak. Runs a bit slow
 
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