Street cred. Although they aren't as "private" as you may think.My bold highlighting of your quote didn't stand out as obviously as intended.... why are the patches private?
Street cred. Although they aren't as "private" as you may think.My bold highlighting of your quote didn't stand out as obviously as intended.... why are the patches private?
The difference between 15fps compared 20fps is a net 25% speed loss still.I did some reseach, on PAL it was actually 17FPS, pretty painful to play nowadays, the NTSC version is pretty ok.
Im confident that a little bit of optimization will solve this problem, but im not the one to talk tbh. I don't know shit.The difference between 15fps compared 20fps is a net 25% speed loss still.
That equals 40fps in a 60fps game, "nearly fullspeed" heh
Page 173 have a config file already configured for split joycons, make sure to have the right joycon as pl1 for start and select to work (select is analog click).Does this support 2 joy-cons to play 2 player games and does it support docked mode ? Appreciated.
I'm on exfat, works fine here. You have other problems.So in SX OS my Homebrew Menu wasn't detecting anything in the switch directory, so I simply renamed the retroarch nro to hbmenu.nro (placed in the root) so I could just launch it by holding R on the album. Problem is I can't load cores or anything. I have the retroarch dir full of the contents and can browse it. Doesn't make sense. I am on exfat, though.
I'm on exfat, works fine here. You have other problems.
run the archive bit fix in hekateI read about a workaround I suppose I should try. If you load up the FTP server and create a new switch directory it will be read in exfat, but not by creating it from a PC or Mac.
That is simply not true - they are created with Homebrew SDKs like libogc and libnx. Guess how they are created? Through reverse-engineering! And someone has to do the same with the NSP builder. Using the official SDK was and is never legal.