Arm73 said:spinal_cord said:You lot should all be ashamed of yourselves. Pixel art is a dying talent and here you all are trying to give it that final kick off the roof. If you need to play old games on a huge TV, then do a pixel perfect resize, those pixels were designed to be seen, blurring and smoothing and stretching is not how these gfx should be viewed. There is no reason at all to ruin nice pixel art like that, if you don't like how it looks then don't play those games, simple.
This.
Plus add some nice looking-non intrusive fake scanlines ( yes, the pixel artist took TVs scanlines into account when drawing their sprites and backgrounds ) and there you go with a true representation of the art !
I prefer seeing raw pixels too, but usually on a native display.
A SNES game usually displays 252x224 image, on my 1920x1080 monitor it helps to put a filter on that because the upscale image is almost five times bigger.
I prefer a TV-scanline filter like ZSNES has that makes the video low-quality, but doesn't actually try to filter the pixels.
Pixel art most certainly still has its place on mobile medium, or in indie PC games.
By the way, I through this up for comparison's sake.