CycloDS Evolution Beta 2

Defiance

oh my god.. it's full of trading cards...
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Here's the official thread:

http://www.teamcyclops.com/forum/showthread.php?t=5357

Changes:

* Greatly improved compatibility for both the in-game menu and RTS feature
* Resolved sound problems with some games on RTS load
* Optimised save and load performance for RTS - speed is more than double
* The RTS file format has changed, which unfortunately means old saves are not compatible with this release
* Fixed download play with 'Need For Speed: Pro Street"
* Miscellaneous game compatibility fixes
* NDS file extensions are no longer displayed in the GUI
* Added the ability to exit the in-game menu by pressing the B button
* Revised controls for the settings menu: A/RIGHT cycle item forwards, Y/LEFT cycle item backwards
* SlowMotion is now shown as a percentage rather than an arbitrary number
* Fixed homebrew that use DLDI on ARM7 (DSVideo)
 

GH0ST

Your Hero is a Ghost
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Yeah weldone Nin10doFAn ;-)



QUOTE said:
Once again, we would like to remind web-masters to please refrain from posting news about this build on your websites. This final v1.3 release should follow in a few days, and we would certainly appreciate news of the final release being posted instead
smile.gif
 

Defiance

oh my god.. it's full of trading cards...
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Yeah weldone Nin10doFAn ;-)



QUOTE said:
Once again, we would like to remind web-masters to please refrain from posting news about this build on your websites. This final v1.3 release should follow in a few days, and we would certainly appreciate news of the final release being posted instead
smile.gif

Aw, shoot! Didn't see that! Oh well, it seems pretty safe...
 

PBC

What!? I can change this??
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Here is my favorite part of the update
"The RTS file format has changed, which unfortunately means old saves are not compatible with this release"

LOL...BTW uses EZV.

Have fun with that tho....

Edit: Boo.. Just poking some fun =X Sounded like a major pain but I guess its minor prick.
 

MaHe

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It's not such a big deal. Just use the normal, in-game save and then use the new RTS system ... EZV doesn't even have RTS, so it's still better.

EDIT: I presume you thought the normal saves aren't compatible - they are. Only the RTS files are different.
 

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