Homebrew Custom Theme Thread

Deemo being a game. I would love a theme about it but have no talent to make one.
Now I understand, talent everyone has simply strive.

--------------------- MERGED ---------------------------

@JacksonS - A question, this file CTR-M-HMME-00 and found in 3DS from any region ?

@Potato hoarder - The game would be that the image below ? He and for which platform ?

680
 
Last edited by Ryumaru,
A question, this file CTR-M-HMME-00 and found in 3DS from any region ?
Actually, it's not. I didn't realize that it's different for each region. In the USA it ends in HMME, but in Europe it ends with HMMP. In Japan probably HMMJ, etc.
 
Actually, it's not. I didn't realize that it's different for each region. In the USA it ends in HMME, but in Europe it ends with HMMP. In Japan probably HMMJ, etc.
The version of my 3ds and American in the case would be HMME. This file would be the directory store creates on the themes directory of the 3DS ?
 
This file would be the directory store creates on the themes directory of the 3DS ?
I'm not sure what you mean. All of your themes (whether you purchased them or installed them as a CIA) are contained in the title CTR-M-HMME-00. So you delete that title to get rid of any themes on that console, and when you install a new theme CIA, it replaces that title.
 
I'm not sure what you mean. All of your themes (whether you purchased them or installed them as a CIA) are contained in the title CTR-M-HMME-00. So you delete that title to get rid of any themes on that console, and when you install a new theme CIA, it replaces that title.
That's exactly what I wanted to know. In case if I get online the themes installed will be removed ? Because I've done it once and then I got online the theme installed has been removed from the home screen.
 
I would like to know from the themers here,
how do you make your loops on your bgms?

Because sometimes I manage to make a perfect loop on my pc and when I use the theme on the 3ds, the loop seems different
(like 0.5 seconds misplaced or so), so I think I'm missing something in one of the steps.

I use Audacity to export the song to .wav
BRSTM-BCSTM-BFSTM to convert the .wav to .bcstm.

I test the loops on both foobar2000 and usagi theme editor.
 
I make my loops using Audacity; I zoom in REALLY close and try to cut the audio at the perfect spot. I also test it in audacity by placing a copy of the beginning of the track right next to the end of the track, so I can hear how it transitions.
I use BRSTM Converter 3.4.1 to make a BRSTM file, then I use BRSTM2BCSTM to make a BCSTM file. When I put the themes on my 3DS it sounds exactly like it did in Audacity.
 
  • Like
Reactions: Arubaro
I make my loops using Audacity; I zoom in REALLY close and try to cut the audio at the perfect spot. I also test it in audacity by placing a copy of the beginning of the track right next to the end of the track, so I can hear how it transitions.
I use BRSTM Converter 3.4.1 to make a BRSTM file, then I use BRSTM2BCSTM to make a BCSTM file. When I put the themes on my 3DS it sounds exactly like it did in Audacity.
Could you please link BRSTM Converter 3.4.1 and BRSTM2BCSTM?
I want to make some tests and see the differences.
Also, thanks for the quick reply
 
I would like to know from the themers here,
how do you make your loops on your bgms?

Because sometimes I manage to make a perfect loop on my pc and when I use the theme on the 3ds, the loop seems different
(like 0.5 seconds misplaced or so), so I think I'm missing something in one of the steps.

I use Audacity to export the song to .wav
BRSTM-BCSTM-BFSTM to convert the .wav to .bcstm.

I test the loops on both foobar2000 and usagi theme editor.
And simple follow these 2 rules

1 - the program Audacity: the soil put maximum +3 and frequency of 2 ... ...
2- the music must have a duration of maximum 2:03 minutes.

If you follow these two rules will be stereo sound file and will never exceed 3.3 mbs

Red field: soil tops the +3
Green field: frequency to 2. ...

Putting these settings along with a maximum limit of 2:03 minutes your Wav files to convert them to BRCTM will not move from 3.3 mbs could be even smaller.

1455673273491.jpg
 
Last edited by Ryumaru,
  • Like
Reactions: Arubaro
  • Like
Reactions: Ryumaru and Arubaro
BRSTM Converter 3.4.1: http://www.lakora.us/brawl/brstm/old.html
BRSTM2BCSTM: http://www.mediafire.com/download/a3oc4deshm7srs7/BRSTM2BCSTM.rar

I think there is a more updated version of BRSTM Converter 3.4.1 but I haven't tried it.
I use these two rules that put up after I convert in Yata and the sound is perfect.
More programs that you have passed are useful if the music has 3 minutes it compresses the file to stay tops with 3.3 mbs.

--------------------- MERGED ---------------------------

Animal Crossing Pattern theme.
getPreview.php

Download here.
This theme this excellent.
 
Now I understand, talent everyone has simply strive.

--------------------- MERGED ---------------------------

@JacksonS - A question, this file CTR-M-HMME-00 and found in 3DS from any region ?

@Potato hoarder - The game would be that the image below ? He and for which platform ?

680
Yes, that game. I saw someone making a port for the 3ds of it!
 
This game and RPG. If you have a 3DS version of this game and work my exploit to extract the SFX files I do a custom theme of this game later.
Oooh, it's not a ds game, it's a really popular mobile device game. You can find the sound files with a simple google search. The background song should be fluquor (http://mp3lio.co/fluquor)
 
BRSTM Converter 3.4.1: http://www.lakora.us/brawl/brstm/old.html
BRSTM2BCSTM: http://www.mediafire.com/download/a3oc4deshm7srs7/BRSTM2BCSTM.rar

I think there is a more updated version of BRSTM Converter 3.4.1 but I haven't tried it.
And simple follow these 2 rules

1 - the program Audacity: the soil put maximum +3 and frequency of 2 ... ...
2- the music must have a duration of maximum 2:03 minutes.

If you follow these two rules will be stereo sound file and will never exceed 3.3 mbs

...

Putting these settings along with a maximum limit of 2:03 minutes your Wav files to convert them to BRCTM will not move from 3.3 mbs could be even smaller.

View attachment 39245

The problem is that the bgm.bcstm is actually less than 3.3Mb and the loop is also perfect if you listen to it on Audacity/yata+/foobar2000/usagiThemeEditor...
But I don't know why, when you listen to it on the 3ds, the song ends as normal, but the loop point seems like messed and begins after or before where it should be beginning.
 

Site & Scene News

Popular threads in this forum