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So I'm trying to translate Tingle's Balloon Fight DS, a short game with very little text. All of the text in the game appears to be graphical. I found a lot of graphic files in the arm9.bin (all of them maybe.). There are three different files embedded in the arm9.bin, and each of their headers contain either "NCG", "NCL", or "NSC".
I've extracted them, and NCG is the graphic. I think it's fair to assume NCL is the palette, and NSC is the map.
Anyways, some of the textures in the game are fairly complex, which makes it near impossible to unscramble and edit without the correct palette.
I tried to edit one of the NCG files without the palette (not easy
), and this happened -
I'm not sure if that has anything to do with the palette, but even if it doesn't I still need to be able to extract the palette to have a realistic chance at translating this game. How would I go about extracting the palette into a .pal file or similar format? I've attached a sample of each file if anyone could take a look at it.
Thank you in advance!
I've extracted them, and NCG is the graphic. I think it's fair to assume NCL is the palette, and NSC is the map.
Anyways, some of the textures in the game are fairly complex, which makes it near impossible to unscramble and edit without the correct palette.
I tried to edit one of the NCG files without the palette (not easy
Thank you in advance!







