Cube-DS

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VatoLoco

Don't crush that dwarf, hand me the pliers.
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Here is a Rubiks Cube homebrew game made by SatNav at gbadev.org


This is the first 'proper' release of my Rubik's Cube game for the DS. Although it is currently a little way from completion, it is intended to be a fairly fully-featured Rubik's Cube simulator with saving and loading, scrambling, painting and solving features...

Working as of this release:
* Saving and loading
* Scrambling
* Palette editing
* Painting

Still to do:
* Step-through solving
* Background decoration (colours, wallpapers)

Any and all feedback is appreciated, and for those interested, the full source can be found here

Cheers,
Mark.

cube-ds
A Kick-Ass Rubik's Cube Game for Nintendo DS
© Mark Adamson 2008-2010

Controls
========
Rotate the cube when it is on the lower screen using the stylus.
To twist segments of the cube, hold L or R, then touch and drag
any part of the cube.

In Painter mode, painting the cube squares different colours works
in the same way as twisting during normal play.


Credits
=======
All files in this project except for cubex.h and cubex.cpp were
written by Mark Adamson.

The Cubex solver was written by Eric Dietz, and modified slightly
by Mark Adamson. it can be found in it's original form at
http://www.wrongway.org/?rubiksource

The Woopsi GUI library, which cube-ds uses, was written by Antony
Dzeryn, and much of the GUI code of cube-ds is based on his
fantastic work. It can be found at
http://sourceforge.net/projects/woopsi/

This project would not have been possible without devkitpro and
libnds and all the people who have worked on them, as well as the
users of the gbadev.org DS Development forum.


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