Hacking Crown3DS Update

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I never said piracy was the sole reason, I only implied that it makes a significant contribution to the the development environment. The reason the ps2 won the console wars last gen was from the userbase BUYING games.

And wow did this ever get off topic, anyway, so crown3ds...
So what you mean is that, the GCN was plagued by piracy? That's why it didn't sell well? Remember the DS WAS plagued by Piracy. And did it sell well? Ofc it did. Remember that Piracy is NOT the only factor in sales. In fact, most people exagerate the severity of the case.
 
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Nobody said pirating was the ONLY reason.... pirating the 3DS is like wining, not everything but how good it feels when one wins.... Like money, not everything but how much it helps... As I said before, a lot of people saying they don't care about roms yet when a hack is available they all RUN to install it, rom loading, not everything but how good it feels to play games for free ;)
 
I never said piracy was the sole reason, I only implied that it makes a significant contribution to the the development environment. The reason the ps2 won the console wars last gen was from the userbase BUYING games.

And wow did this ever get off topic, anyway, so crown3ds...
So what you mean is that, the GCN was plagued by piracy? That's why it didn't sell well? Remember the DS WAS plagued by Piracy. And did it sell well? Ofc it did. Remember that Piracy is NOT the only factor in sales. In fact, most people exagerate the severity of the case.

I never said gcn was plagued by piracy, that particular console wasn't. It just didn't have the usebase needed in the beginning while sony forked out tons of money to the 3rd parties. As far as piracy goes, I actually work in the industry as an independent contractor so I have seen what it does to the business. The development tends to spend more money on copy protection and less on the actual game developement. The games have a budget, that total budget does not change very much very often so funds are allocated ffrom other areas of development to pay for copy protection which can be extremely expensive.

And furthermore smaller developer's tend to not have the means to completely copy protect their works and when they're stolen it costs them money directly and they don't always have a lot to begin with.
 
And furthermore smaller developer's tend to not have the means to completely copy protect their works and when they're stolen it costs them money directly and they don't always have a lot to begin with.
Yeah, that's the thing... No, it doesn't.

"Steal" is a bad term when the original in question is not missing. You fail to entertain the thought that a pirate wouldn't buy the game anyways, ergo no sale is lost. No money is lost, except perhaps the money lost for far too extensive AP protection. Except that? Nothing.
 
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And furthermore smaller developer's tend to not have the means to completely copy protect their works and when they're stolen it costs them money directly and they don't always have a lot to begin with.
Yeah, that's the thing... No, it doesn't.

"Steal" is a bad term when the original in question is not missing. You fail to entertain the thought that a pirate wouldn't buy the game anyways, ergo no sale is lost. No money is lost, except perhaps the money lost for far too extensive AP protection. Except that? Nothing.
Well i'm done arguing this point since many of you have no idea what goes on in the business and development side of things. I'll just leave it as piracy causes the business side to worry about copy protection and they spend more on that and less on the actual development, doesn't matter if the sale is lost or not, the business side will view pirated licenses as lost sales. That's how it works and that's how it always will work.
 
And furthermore smaller developer's tend to not have the means to completely copy protect their works and when they're stolen it costs them money directly and they don't always have a lot to begin with.
Yeah, that's the thing... No, it doesn't.

"Steal" is a bad term when the original in question is not missing. You fail to entertain the thought that a pirate wouldn't buy the game anyways, ergo no sale is lost. No money is lost, except perhaps the money lost for far too extensive AP protection. Except that? Nothing.
Well i'm done arguing this point since many of you have no idea what goes on in the business and development side of things. I'll just leave it as piracy causes the business side to worry about copy protection and they spend more on that and less on the actual development, doesn't matter if the sale is lost or not, the business side will view pirated licenses as lost sales. That's how it works and that's how it always will work.
I know that's how the industry sees it, but it's really not the factual situation. Too much focus is put on copy protection when the legitimate buyers are actually entitled to backing up their software and illegitimate users wouldn't buy the software in the first place.

But I digress, what I really wanted to say now is that I tip my imaginary hat at your Dopefish. It lives indeed...
 
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Ujum... cuz its BAD to pirate games but its GOOD to overprice games, yeah the way it works and they way it will always work ;)
 
Ujum... cuz its BAD to pirate games but its GOOD to overprice games, yeah the way it works and they way it will always work ;)
Games are not overpriced that much - games are luxurious goods. They're not essential to your survival, you don't need games to live. Their creators can price their products as high as they want much like a painter can ask for loads of money for a painting and nobody in their right mind would offer the equivalent of production costs, aka, pocket money for the paint and paper. Piracy doesn't only concern games too, but that's besides the point.
 
Of course they are not essential for survival and of course they are luxurious items, but if their prices were not that high piracy wouldn't even be an issue. Remember that, tho its not essential for living if I want to play a game but I don't think its OK to pay 60 dollars for it then ill get it my way. There are games out there that are not even worth 10 bucks, companies know it yet they still ask 60 for it. Then again I ask you, its bad to pirate but its good to ask ridiculous prices for games?????
 
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the business side will view pirated licenses as lost sales. That's how it works and that's how it always will work.
We, we're aware that many companies are run by people who are out of touch with modern times, which is why so many are in trouble.

On the other hand, you have companies that realize that there's other methods you can use to encourage sales, such as non-restrictive DRM, better pricing (when possible), and things of that nature.
http://www.industrygamers.com/news/valves-newell-steam-makes-piracy-a-non-issue/

As long as many big players in industry continue to believe fabricated information, publish outright lies, and cling to the old ways of doing business, they will be in trouble.
 
Of course they are not essential for survival and of course they are luxurious items, but if their prices were not that high piracy wouldn't even be an issue. Remember that, tho its not essential for living if I want to play a game but I don't think its OK to pay 60 dollars for it then ill get it my way. There are games out there that are not even worth 10 bucks, companies know it yet they still ask 60 for it. Then again I ask you, its bad to pirate but its good to ask ridiculous prices for games?????
Yes, because they made the product and they decide how much money they want for it.

If you made a tray of cupcakes and priced them $1 as that was a price that you thought was appropriate and you were approached by someone who'd tell you "Your cupcakes are unjustly priced, sell your cupcakes for $0,25 or I will simply take a cupcake for free" you would likely laugh in that person's face because the claim is ridiculous. It's your damn cupcakes, you set their price and you are responsible for whether or not they will sell. Of course the analogy is not exactly accurate since there would be a missing cupcake wheras with media a pirated copy does not influence the overall amount of legal copies or the amount of licenses, but that's besides the point.

The point is that any kind of digital product - be it software, music or a movie is made by someone and that someone decides for how much it is sold. You make a choice whether you want to buy it or not depending on that price - if the price is too high, you are free to buy it pre-owned for less or simply wait till it's cheaper.

There is nothing noble or fair about piracy, there is nothing that justifies it. Wake up and stop hiding behind a banner of fairness because you're not Robin Hood - you're acquiring data for which you did not pay and you use pirated content with no license, thus no right to use it. That's it - there's nothing more to it.

You need to straighten up your assumptions of what's essential and what's not, what is justice and what is injustice. Pricing food for prices people cannot afford causes suffering and is pure injustice - food has to be affordable as it is essential for survival. Pricing luxurious goods which people buy at a whim like video games highly is not because you have a choice. You don't have to buy them - nothing will happen to you, you will not physically suffer without them. They're not essential to your survival thus their price can be "ridiculously high" as you call it. It may be unreasonable, it may lead to lower sales but that is not your concern - that is the concern of the seller of those goods.
 
support that.

at least be honest to yourself, pirating something is wrong
Correct. Be honest and aware of what you are doing, don't lie to yourself about it, don't look for false motivation, don't try to justify actions that are wrong.

I'm not saying that piracy is stealing - stealing implies that you take something away from someone and you don't, there are no victims as you probably wouldn't buy the product anyways for whatever reason if you chose to pirate it. It is "like" stealing though, since you take something that you do not own, you acquire a possession of some sort without the right to do so. Creating a legal definition of piracy is quite a difficult task as it is hard to classify it - it involves duplicating an object without taking anything from the original which doesn't occour in the natural world and is quite hard to wrap your mind around properly, it just "is".

It's not like theft, burglary, mugging or anything of the sort, but it is wrong nonetheless.

I'm not a saint - I pirate stuff. I simply cannot afford to buy enough games to satitate my hunger for them, however as a person involved in amateur development I know how much effort is needed to create a video game. Even if I didn't though, my conscience alone tells me that it's not something I should be doing.

At this point, it's a necessary evil. Too many "bad" games around for me to "experiment"... however when I do find a good game, I do my best to buy it, support the developers, give them my money to make sure that next year I will get another fantastic game thanks to the funding they recieved.
 
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support that.

at least be honest to yourself, pirating something is wrong
Correct. Be honest and aware of what you are doing, don't lie to yourself about it, don't look for false motivation, don't try to justify actions that are wrong.

I'm not saying that piracy is stealing - stealing implies that you take something away from someone and you don't, there are no victims as you probably wouldn't buy the product anyways for whatever reason if you chose to pirate it. It is "like" stealing though, since you take something that you do not own, you acquire a possession of some sort without the right to do so. Creating a legal definition of piracy is quite a difficult task as it is hard to classify it - it involves duplicating an object without taking anything from the original which doesn't occour in the natural world and is quite hard to wrap your mind around properly, it just "is".

It's not like theft, burglary, mugging or anything of the sort, but it is wrong nonetheless.

I'm not a saint - I pirate stuff. I simply cannot afford to buy enough games to satitate my hunger for them, however as a person involved in amateur development I know how much effort is needed to create a video game. Even if I didn't though, my conscience alone tells me that it's not something I should be doing.

At this point, it's a necessary evil. Too many "bad" games around for me to "experiment"... however when I do find a good game, I do my best to buy it, support the developers, give them my money to make sure that next year I will get another fantastic game thanks to the funding they recieved.

Gearbox made two Borderlands sales off of me, having pirated the game.

Bethesda made a sale on Fallout 3, NV, Morrowind, Oblivion, Skyrim, all because I pirated Fallout 3 (and copied Morrowind from a friend).

Rockstar made a sale on all of the GTA games + Bully because I pirated GTA:SA.

Radical/Activision got a sale off of me having pirated Prototype, and will get one for Prototype 2 once I get some money.

Valve made a sale on every single half life/2/portal game ever because I copied half life from my uncle and was hooked as a kid.

These are the examples of mine that stand out the most. Is every game I pirate like this? Absolutely not. There is a vast collection of games that I have pirated (and not even played) that I have not bought having liked it, and I typically don't plan to. But when a game grabs me as hard as some of these ones do (I was absolutely amazed by Fallout 3, Borderlands, and Prototype), I make sure I buy a copy.

Also, since I have my own plastic (credit and debit cards) now, I am very more likely to buy a computer game over Steam than I am to pirate it.

Games for other systems, bring on the usenet.
 
but, that is and will forever be, rare behaviour. obviously, you have some kind of test-download motivation for these kinda things, but you could do that with legal demos too. do you pay fullprice, or do you pick up a copy used or do you wait till the price is pretty much as far down as it goes or just when steam has them as special offers or whatever?
anyway, yeah, its good you do that, but that is not happening often enough with enough pirates to go justify pirating in general as something that generates sales.

lets be honest here, to a certain degree, game developers depend on people making bad decisions with gameshopping. they hope you buy that one game you dont enjoy, put away and buy another one you think may be better. not that you just buy the 4 gems and leave the rest alone
 
but, that is and will forever be, rare behaviour. obviously, you have some kind of test-download motivation for these kinda things, but you could do that with legal demos too. do you pay fullprice, or do you pick up a copy used or do you wait till the price is pretty much as far down as it goes or just when steam has them as special offers or whatever?
anyway, yeah, its good you do that, but that is not happening often enough with enough pirates to go justify pirating in general as something that generates sales.

lets be honest here, to a certain degree, game developers depend on people making bad decisions with gameshopping. they hope you buy that one game you dont enjoy, put away and buy another one you think may be better. not that you just buy the 4 gems and leave the rest alone

No, like I said, I agree. There are a lot of game I have pirated that I haven't bought in the end. But I am just making a point that it's not always bad. I'd usually wait until it was on a sale in Steam or in a store.
 
silly topic. focusing on something that has little value.


can someone at least take it off the main page?

thanks.
 
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