thank you good sir, i think flashcards are actually a great idea in the sense that if i truly like the game i usually buy it, honestly to support good art. that goes for any outlet ex. music, paintings, movies etc... i believe if you truly want to give credit for a well made product you should show support by paying for it or even advertise the product. its just that games have been so rushed the last few years its not worth buying a game to find out its horrible, and the return policies and trade in values nowadays dont help either. i just hope the cards not a 1 game type of deal. im sure they can implement sd use somehow cant they? pop a 32gb card in and have a slew of titles. thanks for all the responses and feedback guys. you all have very good valid points.samagon said:I totally agree with specillk regarding NSMB and DK Country Returns. NSMB was especially disappointing. I love 2D platformers, but i didn't even bother finishing it. The levels were cold, bland, uninspired and felt machine made (it felt like they plopped down the elements from a set of tiles ie it never felt organic and the levels barely featured any unique elements). They could have also done more with the hardware and added some more visual flare or a unique art style. You could also see how uninspired they were by making player 3 and 4 no name shroom people instead of using one of the dozens of characters from the Mario universe.The levels are also too damn short. This isn't 1992 the hardware can handle bigger levels.
Granted the core gameplay was solid as always, but they really could have thought of something new to add to the game in the 20 or so years that it took for the to get from SMB3 to this. And I'm not talking about the half assed suits that some intern came up with on his lunch break.
As for DKCR I'm pissed off that they really clipped the difficulty. Beating the original DKC felt like an achievement instead of an inevitability.
specillk said:thank you good sir, i think flashcards are actually a great idea in the sense that if i truly like the game i usually buy it, honestly to support good art. that goes for any outlet ex. music, paintings, movies etc... i believe if you truly want to give credit for a well made product you should show support by paying for it or even advertise the product. its just that games have been so rushed the last few years its not worth buying a game to find out its horrible, and the return policies and trade in values nowadays dont help either. i just hope the cards not a 1 game type of deal. im sure they can implement sd use somehow cant they? pop a 32gb card in and have a slew of titles. thanks for all the responses and feedback guys. you all have very good valid points.samagon said:I totally agree with specillk regarding NSMB and DK Country Returns. NSMB was especially disappointing. I love 2D platformers, but i didn't even bother finishing it. The levels were cold, bland, uninspired and felt machine made (it felt like they plopped down the elements from a set of tiles ie it never felt organic and the levels barely featured any unique elements). They could have also done more with the hardware and added some more visual flare or a unique art style. You could also see how uninspired they were by making player 3 and 4 no name shroom people instead of using one of the dozens of characters from the Mario universe.The levels are also too damn short. This isn't 1992 the hardware can handle bigger levels.
Granted the core gameplay was solid as always, but they really could have thought of something new to add to the game in the 20 or so years that it took for the to get from SMB3 to this. And I'm not talking about the half assed suits that some intern came up with on his lunch break.
As for DKCR I'm pissed off that they really clipped the difficulty. Beating the original DKC felt like an achievement instead of an inevitability.
specillk said:thank you good sir, i think flashcards are actually a great idea in the sense that if i truly like the game i usually buy it, honestly to support good art. that goes for any outlet ex. music, paintings, movies etc... i believe if you truly want to give credit for a well made product you should show support by paying for it or even advertise the product. its just that games have been so rushed the last few years its not worth buying a game to find out its horrible, and the return policies and trade in values nowadays dont help either. i just hope the cards not a 1 game type of deal. im sure they can implement sd use somehow cant they? pop a 32gb card in and have a slew of titles. thanks for all the responses and feedback guys. you all have very good valid points.samagon said:I totally agree with specillk regarding NSMB and DK Country Returns. NSMB was especially disappointing. I love 2D platformers, but i didn't even bother finishing it. The levels were cold, bland, uninspired and felt machine made (it felt like they plopped down the elements from a set of tiles ie it never felt organic and the levels barely featured any unique elements). They could have also done more with the hardware and added some more visual flare or a unique art style. You could also see how uninspired they were by making player 3 and 4 no name shroom people instead of using one of the dozens of characters from the Mario universe.The levels are also too damn short. This isn't 1992 the hardware can handle bigger levels.
Granted the core gameplay was solid as always, but they really could have thought of something new to add to the game in the 20 or so years that it took for the to get from SMB3 to this. And I'm not talking about the half assed suits that some intern came up with on his lunch break.
As for DKCR I'm pissed off that they really clipped the difficulty. Beating the original DKC felt like an achievement instead of an inevitability.
I guess some people didn't like NSMB 0_o.samagon said:I totally agree with specillk regarding NSMB and DK Country Returns. NSMB was especially disappointing. I love 2D platformers, but i didn't even bother finishing it. The levels were cold, bland, uninspired and felt machine made (it felt like they plopped down the elements from a set of tiles ie it never felt organic and the levels barely featured any unique elements). They could have also done more with the hardware and added some more visual flare or a unique art style. You could also see how uninspired they were by making player 3 and 4 no name shroom people instead of using one of the dozens of characters from the Mario universe.The levels are also too damn short. This isn't 1992 the hardware can handle bigger levels.
Granted the core gameplay was solid as always, but they really could have thought of something new to add to the game in the 20 or so years that it took for the to get from SMB3 to this. And I'm not talking about the half assed suits that some intern came up with on his lunch break.
As for DKCR I'm pissed off that they really clipped the difficulty. Beating the original DKC felt like an achievement instead of an inevitability.
Thank you i've been hinting at that for a while now but people see a number and think its the priceCrimson Phantom said:Everyone that thinks that it's $99 must be stupid.
I don't see how that would at all make someone stupid.Crimson Phantom said:Everyone that thinks that it's $99 must be stupid.
how_do_i_do_that said:I'd rather see a 3DS mode menu to change 3DS titles than a DS mode to do it.
MADKATZ99 said:I remember having to buy a 1GB SD card for my supercard SD and it was about $70. Of course it would have been cheaper on Ebay, but I didn't know that at the time...
Also, I think all the talk of "It won't be hacked in years, the 3DS is air tight", then some of the comments in thread like "Oh yeah but this hack is easy, anyone could do it" are funny
I don't care if it can only store one game, pressuming its easy enough to re-flash a different game onto it when you're sick of it.
Well why cant they use micro sds?samagon said:Assuming that the cart has built in memory and comes with a special dongle for writing to it I can definitely see it costing more than 100 USD especially since it's the first cart on the market and Crown3DS is a small crew that might not be able to order large batches from the factory causing the unit price to go up even more.
tom10122 said:Well why cant they use micro sds?samagon said:Assuming that the cart has built in memory and comes with a special dongle for writing to it I can definitely see it costing more than 100 USD especially since it's the first cart on the market and Crown3DS is a small crew that might not be able to order large batches from the factory causing the unit price to go up even more.
yes i suppose so but still it would be more EFFECTIVE if they added a micro sd slot and micro controllermysticwaterfall said:tom10122 said:Well why cant they use micro sds?samagon said:Assuming that the cart has built in memory and comes with a special dongle for writing to it I can definitely see it costing more than 100 USD especially since it's the first cart on the market and Crown3DS is a small crew that might not be able to order large batches from the factory causing the unit price to go up even more.
We could, if somebody programmed a microcontroller to reroute the read/writes from the 3ds to a microsd card. Granted, that would take some time but is theoretically possible. This card doesn't do that though, it effectively works as a rewritable 3ds cartridge, which is a lot easier.