ROM Hack Cross Treasures Open Translation

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Zarcon said:
I'm just going to assume that lack of followup replies after "Downloading now!" means the patch works, haha.
I finally figured out how to extract the menu images so my next patch should eliminate almost all common Japanese text.
Just don't expect it any time soon.
tongue.gif

From here on out it's just making things look pretty anyway.

macgeek: Nope, haven't touched the ROM header. Just kind of stumbling through figuring things out as I go along.

OK, if you want I can modify the ROM header for you. Its easy!

Should I change the Japanese text in it to "Cross Treasures Open Translation" or "Cross Treasures"?

Also, I am decent with PhotoShop so if you want, once you figure out how to extract the images (i am going to try a little bit at extracting images) I can PhptoShop it if you tell me what the menu item translates to!

Also, if you talk to the fairy, and choose 'no' you get a bunch of Japanese text

You're pretty good at translating though!

Pong20302000 said:
QUOTE(Zarcon @ Jun 2 2010, 06:21 PM) I'm just going to assume that lack of followup replies after "Downloading now!" means the patch works, haha.
I finally figured out how to extract the menu images so my next patch should eliminate almost all common Japanese text.
Just don't expect it any time soon.
tongue.gif

From here on out it's just making things look pretty anyway.

macgeek: Nope, haven't touched the ROM header. Just kind of stumbling through figuring things out as I go along.

this topic is everywhere but i think i follow

so is all translating done just picture text left?

game looks very good

would it be possible to have a new topic started by you so following this and the progress so far is easier?

No, there is lots of untranslated text.
 
Everything needed to play comfortably is translated.
Plot and quests are still not translated for the most part.
Plot is pretty paper thin, and you can check what you need for quests in your quest log.
There's still some text here and there untranslated, and I haven't touched anything the original wiki patch did, though I'm highly tempted to go through and retranslate most of it.

Making a new topic...hmm, should I?
 
macgeek417 said:
OK, how is:

Cross Treasures
GBAtemp.net Open Translation
SQUARE ENIX

for a header?
Sounds about right, but shouldn't the makers group name (if they have any
wink.gif
) be added too?
OT: this game should be called cross dressing instead of treasure, it will be refreshing haha
 
I'm just going to translate menu items and common text.
I don't have a strong enough grasp to translate any story text unfortunately.
...
On that note, my patch DOES work right? XD

[EDIT]

I've hit a sort of snag on my graphic editing progress.
The game uses NCGR/NCLR files which are easily extracted/inserted/edited.
But it also uses NCG/NCL files which...seem to be different and I'm not sure how to get at them.
(Not to mention this irks me to no end with their lack of consistency.)
 
Zarcon said:
I'm just going to translate menu items and common text.
I don't have a strong enough grasp to translate any story text unfortunately.
...
On that note, my patch DOES work right? XD

[EDIT]

I've hit a sort of snag on my graphic editing progress.
The game uses NCGR/NCLR files which are easily extracted/inserted/edited.
But it also uses NCG/NCL files which...seem to be different and I'm not sure how to get at them.
(Not to mention this irks me to no end with their lack of consistency.)

Yes, it works perfectly! I was just playing it...
Is the story text more complex or something? I don't see any problems with the current translation - it is as good or better than the other patch.

This game is *really* consistant - 4 of the chunks of text were in the Arm9 binary, right?
 
With the common text I know what they're talking about/what they do so I can more confidently translate it.
With the story text I don't have that to back me up, haha.

And yes, 4 of the "Location of item" names were randomly located in the Arm9 binary.
Not to mention there's a bunch of files that seem unused. There's a second set of cooking menu text uses two pages of menu that doesn't seem to be used anymore.
Meat
Fish
Salad
Next
--
Pasta
Dessert (Oh crap, forgot to fix Desert into Dessert)
Quit

As opposed to the current
Meat
Fish
Salad
Pasta
Dessert

Lots of cases like that.
 
oh yeah, i haven't compiled a list yet, but i've found lots of rather disquieting issues on the Added Effects (equip buffs when you forge/upgrade). it's something along the lines of +50X0.000100000ire resistance (instead of +50 fire resistance). now i don't really know if that affects the actual amount, or it's just in the text description (i hope it doesn't). i'll post them as soon as i list every instance on my save (will maybe try to include some screenies).

and another peeve i've found... Priest Coat and Priest Cap are translated as Freeze Coat and Freeze Cap (Priest footwear are good). and some accessories are translated as ???. the Added Effect pretty much says all it needs to, but i suppose if you could go check and maybe fix it? and Potato is translated as e? and Poison ring and poison rose(?) is translated as C?????? and C??????.

that's pretty much all i guess. again, i'll post which of the Added Effects show dubious numbers as soon as I can. good work, mate.


and yes, your patch works perfectly. at least for me (EDGE 1.10).
happy.gif
(OT: currently having a problem finding Sakura Petals... can't seem to make that gathering point appear in Honmaru Castle, forcing me to constantly reshuffle back and forth. also, can't make Kurokage appear on Moudoku Swamp for the Assassin class upgrade; also reshuffling for him)
 
Yea, I noticed the Added Effects thing when playing with my sister yesterday.
It seems to only bug out like that when forging, if you check the item after you create it it shows up fine.
I'm not entirely sure why it's doing that, I'll see what I can do.

Anything involving item/equipment names/descriptions I haven't touched, it's one huge DAT file and I don't have a parser or anything to read/dump them. I've been hex editing whenever I've run into a DAT file, but the item one is quite huge.
Though I suppose I can at least go in and fix a few things, kind of wish takashio made the tools he created public.

(Yea, I was lucky, already had a harvesting point in Honmaru Castle when my sister needed Sakura Petals. Are the class changing NPCs area specific? Should probably tell my sister that, haha.)
 
Zarcon said:
Yea, I noticed the Added Effects thing when playing with my sister yesterday.
It seems to only bug out like that when forging, if you check the item after you create it it shows up fine.
I'm not entirely sure why it's doing that, I'll see what I can do.

Anything involving item/equipment names/descriptions I haven't touched, it's one huge DAT file and I don't have a parser or anything to read/dump them. I've been hex editing whenever I've run into a DAT file, but the item one is quite huge.
Though I suppose I can at least go in and fix a few things, kind of wish takashio made the tools he created public.

(Yea, I was lucky, already had a harvesting point in Honmaru Castle when my sister needed Sakura Petals. Are the class changing NPCs area specific? Should probably tell my sister that, haha.)

yes, i noticed that too while compiling the list. anyways, it shows up in the forging/upgrading menu only, and there are only a few Added Effects that are affected. It's Experience Rate, Gold Drop Rate, Fire Resistance, and +Attack. i expect all equipments with those Added Effects should show that in the forging/upgrading menu, but show up fine in the Equip menu. i was gonna add screenshots for those but the ones i took got corrupted (maybe bad microSD; phone camera). besides, you already noticed them so i guess there's no need then.

you should take note of the medal description for Shrug Off/Resistance. at first it was okay (pre-Bronze or Bronze medal), but as soon as i got silver, it showed your description AND the original japanese description (at silver it's ????????????????). i was assuming that since you've translated it, you've already overwritten it, but since the japanese description showed up, maybe it has a redundant copy somewhere? maybe synSophia forgot to cleanup and left lots of redundancies in there...

as for the game, finally got that gathering point in Honmaru Castle
happy.gif
. but man, it's a pain. i almost always get White Rice, haha. still no luck with Kurokage. from the wiki, it seems that there's at least two floor sets that they spawn on per Class NPC. Kurokage shows up as a Treasure Point in Moudoku Swamp and House of Death (???????). but since Moudoku Swamp appears earlier (floor set 26 to 30), i keep reshuffling for him there. but as soon as i can comfortably move lower in the dungeon, then i'll think about looking for him in the lower floors.
 
supporting how the translation is going i hope the project reaches completion
smile.gif
even if inactive for some time now?

made a mistake posting, but still looking forward to the movement of the translation
 

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