1. DroneHD2YT

    OP DroneHD2YT Member
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    so yes, here i am, the random person who wants to make a FNaF port for nintendo 3DS... (i am planning making this ONLY for myself, i own all fnaf games so it should be allowed right...) anyways, this is my first app and i know how dumb that sounds and all but im already kinda working on it, and since FNaF is 2D it should probably be pretty simple since you only have to use 2d images, the problem is that i have no idea how to show 2d images on the screen i know how to make touchscreen and button controlls and stuff, but i cant wrap my head around on how to make a image show up on the screen. there are like 0 tutorials on how to this... anyways can anyone here help me?

    yeah maybe scott is gonna sue my ass hehe XD
     
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  2. lone_wolf323

    lone_wolf323 GBAtemp Psycho!
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    Do you have a source code already or are you making this from scratch?
     
  3. Teslas Fate

    Teslas Fate Just a X Æ A-12
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    2D? never remember it being 2D
     
  4. MilesTheCreator

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    Probably sure he meant pre-rendered images.
     
  5. Teslas Fate

    Teslas Fate Just a X Æ A-12
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    Maybe
     
  6. DroneHD2YT

    OP DroneHD2YT Member
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    i am making this from scratch

    — Posts automatically merged - Please don't double post! —

    FNaF is actually in 2D i know how much it looks 3D haha, but yes it is actually 2D. Scott just makes great use of images.
     
  7. Erfg1

    Erfg1 Advanced Member
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    @DroneHD2YT Writing it from scratch using what engine?
     
  8. DroneHD2YT

    OP DroneHD2YT Member
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    just using C, i was trying unity but that didnt work at all so i decided to write in C.

    O and before i forget to say it! FNaF is made in clickteam fusion so the game wasn't coded, there is also no way to edit the source code of clickteam, there is a way to extract the original images though, wich i need.

    and as far as i know there arent any costum libraries for clickteam as well
     
    Last edited by DroneHD2YT, Jun 8, 2020
  9. Erfg1

    Erfg1 Advanced Member
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    For 3DS, there are lots of restrictions. Just fyi. Things like images cannot be above 1024 w or h, and shaders are very limited.
     
  10. DroneHD2YT

    OP DroneHD2YT Member
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    yep i know, shaders are not really needed since you can just find images, those will do the job great.

    like this is how FNaF works a bit:
    lets say we have a screen of 240 * 400 (Height * wight), if we make the image (for example) 240 * 600, a part of the image falls outside of the screen borders, that is what we want. when i for example press the left on the D-pad, the image shifts to the right. making it look like our camera is rotating towards the left door. and if we press Right, the image shifts to the left, making it look like we are looking at the right door. the office actually uses multiple frames (fan spinning and stuff) so we have to make sure that is in as wel.

    and i actually dont know if we can make the picture fall outside the borders, otherwise i guess we have to zoom the picture in a bit...

    as for the camera's, its bassicaly just changing the images in front of you.

    here for example in this office the blue part is where you normally look at and the red parts become visible when the image shifts the white (black in this image (doors)) parts are backlaying images where the light would light up the halls wich are also image (not the office im using btw)
     

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    Last edited by DroneHD2YT, Jun 8, 2020
  11. Magsor

    Magsor I am watching you
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  12. DroneHD2YT

    OP DroneHD2YT Member
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    yeah i have seen it haha, i dont wanna take one from github though, i want to make my own version.
     
  13. Teslas Fate

    Teslas Fate Just a X Æ A-12
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    That’s interesting always thought it was true 3D
     
  14. Hambrew

    Hambrew the none and only
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    I mean, it is possible; just look at the TI-84 Plus CSE; it has a fnaf port
     
  15. DroneHD2YT

    OP DroneHD2YT Member
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    so has any1 found solution yet, i have implemented the home menu music already and some other stuff, but please, gimme instructions on how to show images
     
  16. Erfg1

    Erfg1 Advanced Member
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    You could make the game in Unity and compile it for the 3DS -
     
  17. DroneHD2YT

    OP DroneHD2YT Member
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    hehe, currently already doing so
     
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  18. Jayumi

    Jayumi Member
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    I'd love to see this, I've foollwed the game franchise since the first game came out, this would be interesting to see how the 3ds would run it.
     
  19. Azerus_Kun

    Azerus_Kun GBAtemp Regular
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    you may have already started, but the engine the first fnaf is made on allows decompiling, so you can look at source code (well, it's technically an engine that does not require coding, so mainly you can look at the project file) edit: i had not seen that you already know about clickteam fusion decompiling
     
    Last edited by Azerus_Kun, Jun 16, 2020
  20. BasHeemskerkDEV

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    you can find a early DEV build test, keep in mind that there are still bugs! i am fixing those later, you can kinda see this as a pre-release :) you can find it on gamejolt. just search for FreDEV and you can find me. from my page, you can download it. make sure to SET DEVELOPER UNIT INFO when installing! you can safely disable it afterwards.

    ALSO:

    performance might drop per night. if it becomes to low or unplayable, simply restart the game. i am fixing this because it sucks.

    (BTW changed my email adress)
     
    Last edited by BasHeemskerkDEV, Jun 17, 2020
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