Homebrew Homebrew game [RELEASE] FNaF 4 Port

  • Thread starter Thread starter Juxo
  • Start date Start date
  • Views Views 764
  • Replies Replies 3
  • Likes Likes 1

Juxo

New Member
Newbie
Joined
Dec 11, 2025
Messages
4
Reaction score
1
Trophies
0
XP
72
Country
United States
Five Nights at Freddy's 4 for the 3DS!

As far as I know, the accuracy of the night gameplay is nearly perfect. The minigames are not included, and neither are Fun with Plushtrap or Fun with Balloon Boy, although I might add those in the future.

Download on Game Jolt:
https://gamejolt.com/games/fnaf43ds/1062242


I might release the source code in the future, but it is pretty messy. Also, the game's assets are customized pretty heavily (I downscaled the images and put most of them in a raw u8 indexed pixel format) and so it would be difficult for anyone without those to build the game anyway.

I know there is already a FNaF 4 port for the 3DS, but that one was missing tons of features and every night could be beaten by sitting still.
QRCode.png
 
Last edited by Juxo,
  • Like
Reactions: Gurluas
Just wondering, you gonna make the other games as well?
I don’t think so. I was playing around with porting the first game, but I don’t know if I’d be able to do everything as accurately as I’d like. My FNaF 4 port is software rendered so that I can store all the images in a memory efficient way, which works out pretty well for that game given the visuals are just fullscreen images with nothing dynamic going on. FNaF 1 has shader effects for room warping, camera static, large images displayed on top of other large images, and other similar things that I don’t think would work well in a software renderer given how slow software rendering is on the 3DS. Even though FNaF 1 has way fewer images that need to be loaded at once compared to FNaF 4, it is still too many large images to keep in a format that is usable by citro3D without having to make compromises.
I’ll keep thinking about it, though.
 

Site & Scene News

Popular threads in this forum