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Homebrew can't write to sd if I understand things correctly.Snailface said:Anybody else get it to work with S-Hax? ...
I have it working with Sudoku as well. But yeah, I only have to fine tune my .cfg and I'll be good to go!I encourage other s-hax users to grab HBMenu - it makes loading homebrew via sudoku much more enjoyable lol.![]()
QUOTE(Snailface @ Mar 3 2011, 02:25 AM) ... is it possible to save with S-Hax Quake?
it is also important that the files are encoded in stereo. mono will definitely crash. If you put one of your encoded files someplace I can download it then I will take a look and see if I can see the problem.YayMii said:I can't seem to get the mp3s working still. I can get the game to boot without the mp3s (though without using iMenu), but with the mp3s my game freezes at loading. I'm using dBpoweramp to convert the songs to MP3. I'm using the MP3 Lame encoder, and tried the recommended settings at Average Bitrate (ABR) and Constant Bitrate (CBR) without success.
But I used Windows Media Player to rip the songs off the disc, so it automatically converted them to WMA beforehand, and I converted those WMAs into mp3s. That could've caused an issue.
At the HBmenu SourceForge page.im under your bed said:where can i get this HBMenu you speak of?
Thanks for the tip =)Paranoid Mouse Clicker said:I encourage other s-hax users to grab HBMenu - it makes loading homebrew via sudoku much more enjoyable lol.
Size: 3752542 bytes
Header found at: 0 bytes
Length: 313 seconds
MPEG-2 layer 3
96kbit, approx. 11988 frames
22050Hz Joint Stereo
CRCs: Yes, Copyrighted: No
Original: No, Emphasis: None
bindÂÂÂÂDSSELECTÂÂÂÂÂÂÂÂÂÂÂÂ"toggleconsole"
bindÂÂÂÂDSSTARTÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂÂ"togglemenu"
bind "DSUP" "+forward"
bind "DSDOWN" "+back"
bind "DSLEFT" "+left"
bind "DSRIGHT" "+right"
bind "DSTAP" "+jump"
bind "DSB" "+lookdown"
bind "DSA" "+attack"
bind "DSL" "+moveleft"
bind "DSR" "+moveright"
bind "DSX" "+lookup"
bind "DSY" "impulse 10"
r_ambient 60
sensitivity 20
crosshair 1
v_swap
+speed
as you figured out the mp3 files need to go into the music directory under the mission pack directory. cquake just uses the normal quake path searching when looking for files. so it will look in the mod directory first then quake directory.Another World said:elhobbs,
i was curious if the official expansion packs have audio support? would those audio files need to be placed in id1/music or can they go in the expansion folder?
these are the two i'm thinking of:
Quake Mission Pack 1 - Scourge of Armagon (has 9 audio files)
Quake Mission Pack 2 - Dissolution of Eternity (has 9 audio files)
:::edit:::
dug out my cd collection, converted the audio, all seems to be working. when i load the mission packs i get some errors of "no spawn function for" and then it lists some data. otherwise they seem to be working and the audio is playing. audio is in the mission pack's music folder (IE: /Dissolution of Eternity/music)
cheers,
-another world
is that the progs.dat file that was included with the original cquake download? that file is just a memory optimized version of the standard quake progs.dat file - so it should only go in the id1 directory. It should not be in the mission pack directories. the autoexec.cfg and config.cfg are fine though.Another World said:yeah i did. i put the autoexec.cfg, CONFIG.CFG, and progs.dat files in there. are you saying that these files will be loaded from the id1 directory and do not need to be placed here?
i'll load up the packs later and type out the errors it gives.
-another world
yes, I agree on the heretic port. heretic was my favorite - it was the first game that I liked so much that I actually made custom content. I never released anything but it was a lot of fun.Another World said:yep it was. i removed it and no more errors.
you really out did yourself on this one. i'm so impressed with how well this runs in dsi mode. i hope other developers make the jump to dsi and get some other stuff ported. i would love to see a fully working (and updated) version of ds heretic and hexen ds for the dsi-mode. with that said i'd also love to see doom working in dsi with pwad support and the save crashing bug fixed =).
cheers... i'm back to playing quake!
-another world
elhobbs said:I do not think impulse 0 exists - which is what you have the 0 key bound to. Did you mean to put impulse 9 instead?

