Use iniclear. Or possibly DSCovered external loading works?A Gay Little Cat Boy said:How do I boot into Wood after using the R4 wood loader?
Every time I try it loads into the game I loaded last
Use iniclear. Or possibly DSCovered external loading works?A Gay Little Cat Boy said:How do I boot into Wood after using the R4 wood loader?
Every time I try it loads into the game I loaded last

Xenon++ said:Use iniclear. Or possibly DSCovered external loading works?A Gay Little Cat Boy said:How do I boot into Wood after using the R4 wood loader?
Every time I try it loads into the game I loaded last

Well that workedspinal_cord said:Xenon++ said:Use iniclear. Or possibly DSCovered external loading works?A Gay Little Cat Boy said:How do I boot into Wood after using the R4 wood loader?
Every time I try it loads into the game I loaded last
As far as I can remember, all of the loaders included with the main download should be able to load their respective firmwares if they are selected in DSCovered and homebrew is set to load externally.


schraat said:@Spinal_Cord can you make a function in the Windows app that we can sort the Games???I know that i can change the list.dat but thats much complicated every Time.


Mario92 said:I know covers are in CODE.bmp format but how does app regonize homebrew? Auto-coverloading doesnt load homebrew covers and sometimes its hard to find covers for homebrew so there should be some homebrew cover pack?


jurassicplayer said:-edit-
It doesn't matter what the dimensions are, right? (Or maybe I should follow the dimensions from advanscene?)

Xenon++ said:PS
I don't think classifying with CRC32 is a good idea.
Firstly, the files can be easily modified with DLDI.(Well in this case you can skip DLDI area)
Also, Applying fatpatch or yspatch easily changes CRC32.
Alternative method? nope lol
Well putting the same covers with different filenames will work...spinal_cord said:Xenon++ said:PS
I don't think classifying with CRC32 is a good idea.
Firstly, the files can be easily modified with DLDI.(Well in this case you can skip DLDI area)
Also, Applying fatpatch or yspatch easily changes CRC32.
Alternative method? nope lol
It's the only way I could think of to uniquely identify homebrew as very few homebrew coders actually add/edit the internal title and obviously the ID code is almost always ####.


obito said:I dunno why.. but I always get problems with this thing.. .-.
So I'm trying to using the woodmod... I got the akmenu4 file and the rpg file, put it on the root of my card. Then I renamed the akmenu4 to akmenu. Next i got the d_system file, and put the akmenu4 file on the root of my card. I imported covers, and blah blah..
But when I turn it on, it says DS_MENU is missing...

I think they are for looks and spinal is making spinning coversjurassicplayer said:On the topic of back covers, are the back covers actually going to even be readable? From the looks of it, the text is pretty small when converted...unless you use really big font.
