OMG, thanks for the tip. I'm glad I just saw this.If you plan on running for a long time, close the 3DS; the process should continue even when closed and there's no need to strain the screen.
Got a solder iron?I ran it for about a week under the regular v1.2 refresh program and it got up to 261 million refreshes. I did start to see a little sliver of the progress bar, but it never reached 1%. Two days ago, I accidentally cancelled the progress while I was skipping chunks and decided to start it up again while holding select. Today, I noticed my 3ds froze during this process at around 391 million refreshes. After rebooting, the system no longer recognizes the game cart at all from GM9 to the main OS.
I guess it was just too far gone already. If you have any ideas, let me know. I'll probably keep the cart for experiments.
Don't you have a lot of other cartridges that are still working perfectly? If this was really a widespread problem with a lot of cartridges, there would be a lot more news about it. But for some reason Pokemon ORAS catridges are weirdly susceptible.It's crazy to me that this is a problem in the first place. We don't have this issue with older gameboy or GBA games, only the battery is the issue with those. Is this a way of Nintendo building in planned obsolescence if you don't play a game for long enough?
Are you suggesting it should somehow refresh data without being inserted in the console..?It would not be a huge deal if their refresh mechanism would be more sophisticated. Then the controller would automatically refresh any data before it can even corrupt in the first place.