Oh, I'm sorry that I don't live in Sony Land where having no games is better than having loads of games and selling less units is being more popular. One has to be able to look at a system critically, it's all a matter of a simple reality check and if nostalgia clouds people's reasonable judgement then they can't call themselves unbias.
It's funny how the people whom I talked with yesterday clung to the "but it didn't bring a loss" argument when that should be the least of our worries - we're gamers, not economists or stock market players, all we care about are the games and whether we have someone to play them with, the profit margin for the company itself is completely irrelevant.
I only mentioned the fact that it was outsold 2 to 1 to underline how popular the Nintendo DS was in comparison, the PSP had 495 less games which represents developer interest. The difference in sold units was still huge - there were more DS owners, more DS games and the DS left that generation undisputably victorious, end of.
If being a level-headed individual who can compare two numbers and say which one is bigger makes me uncool then so be it.
Funny, well played. Here's my answer:
That's all entirely true - the PSP lost in the competition againts the DS. Now, a 2:1 ratio isn't as crushing as a 3:1 one, but that's besides the point - the sales are not the core factor. 387 games, only 303 of which were available for western gamers
(here Europe was shafted the most - out of the 387 titles 84 are exclusive to Japan, 50 to the Americas and only 4 to Europe. This means that European gamers only ever got to play 253 games) is where Nintendo 64's core problem was.
As I said in the EA thread, I'm a strong supporter of having a variety of titles to choose from - the N64 lacks this variety. The same 30-40 titles are repeated over and over by everyone and the rest faded into nothingness or was multiplatform with superior releases on PC or other consoles
(Resident Evil, Quake, Quake 2, Starcraft and so on).
With the DS versus PSP situation you don't have that problem - the PSP had 497 games less than the DS
(which has 1297 titles as of November 2012, I don't have data more accurate than what Wikipedia tells me), yes, but it wasn't
five times less. There's 802 titles available for the PSP plus numerous PSN Minis.
You have to look at the ratio here - 387 to 2418 is not exactly like 802 to 1297, is it now? The PSP versus DS ratio in terms of game library size without counting the PSN Minis is 1 to 1,6 - PS1 to N64 is 1 to 6,24 - that's a drastically different situation.
I've made some more accurate calculations rather than just looking at the numbers without counting, the ratio was actually even worse than 1:5 - it was 1:6.
(1297/802 = 1,61(...) - meaning for 1 PSP game you have 1,61 DS games)
(2418/387 = 6,24(...) - meaning for 1 Nintendo 64 game you have 6,24 PlayStation games)
Now for the conclusion - the 6:1 game ratio and the 3:1 sales ratio in favour of the PS1
(which directly translates to a 3 times smaller userbase), well-known, inheritent problems with development for the system and badly chosen storage medium all amount to me giving it a negative review - it's as simple as that.
I can say so with a clear conscience as I don't have any emotional attachment neither to the PlayStation nor the Nintendo 64 - at the time of their release I had neither, I was a proud member of the PC Master Race.