My program is made up of a Wii U side and a PC side, but I can't seem to connect (via network ofc). I do it just like Cafiine - on the C# app, AcceptTcpClient() on a TcpListener, and on the Wii U app, connect() a socket (resumed; there's some initialization too). It doesn't connect at all though. I put some output, and it says "Connect error! Socket OK!" Now seriously wtf? If the socket is OK why doesn't it connect? Can someone help me? I promise, you will like the result.