Just wondering if you noticed my question regarding games with "Too many cheat codes"...
Why does it freak if the number of codes is >256?
Out of curiosity, how do you try to store the code data when the .txt file is read? Using arrays or structures? If you don't mind sharing that part of the code, I might be able to "tweak" it... Arrays, data structures, and logic loops (if/else, do/while/until, etc) are what I am good at in C/C++... I am clueless about network sockets and graphics display, but if it deals with data, I can figure it out... (I spent a few years during the 1990s as a "Coding Gnome" of a mud game on the net...)
You can use two apps with homebrew to get the longer file cheat codes.
Use Modmii to install AccioHacks.
Go to the util section of homebrew and load Cheat Manager v0.3
Then you can down load the codes from Accio and set them set up, right on your Wii with cheat manager.
I think Accio was down yesterday as I could not read any files from them through my Wii yesterday.
You can also get them online through geckocodes.org and copy them to your SD card. You just need to make 2 directors on your SD card in the root. “codes” and “txtcodes”. Cheat Manager will not find the text codes in the usb-loader directory but usb-loader will find them in the codes directory.
Colabear,
I know about those other apps. My concern tho is why should I even need to touch those apps when CFG has the cheat manager built in.
@oggzee:
I downloaded the source and read through the cheat.c file. Why did you hard-code the "CHEAT_MAX" at 256?
Idea: would it be possible to add a line to the config.txt file like "max_cheats = ..." so the user can adjust the max?
Something like this:
CODE