Hacking Configurable USB Loader

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im using cios249 dx v3 base 58 and Cfg loader 66 still isnt picking up the base. still reads as ??

btw is the easter egg when you go into the flow mode of viewing games, that NSMBW has a red box?
 
TheWon said:
Ok I assume port 0 is right, and port 1 is on the left. If your Wii is standing up, and your facing the front of it. That hasn't worked at all. The drive by it's self with the hub splitting headbanger, and lan. That hasn't worked at all. The Headbanger is on with a blue light. When I get into the game there is no chat icon during gameplay or even sound.
I will try to put it backwards as in drive in the left, and the others in the right.
Port 0 is the one closest to the Wii's edge, so it is the opposite to what you described. The drive won't work in the other port.

QUOTE(GolfDude @ Mar 15 2011, 08:08 AM) im using cios249 dx v3 base 58 and Cfg loader 66 still isnt picking up the base. still reads as ??

btw is the easter egg when you go into the flow mode of viewing games, that NSMBW has a red box?
NSMBW has had a red box for months now, so no, that's not it.
 
GolfDude said:
im using cios249 dx v3 base 58 and Cfg loader 66 still isnt picking up the base. still reads as ??

...


Using base 58 is nonsense. What games are you use this for? Use base 56 or base 57 for nearly all games.
 
GolfDude said:
im using cios249 dx v3 base 58 and Cfg loader 66 still isnt picking up the base. still reads as ??
Hmm, maybe the hash we have for v3 base 58 is incorrect...?
Can you go to global options, save debug and then post the last few lines of the ioshash.txt
 
pplucky said:
oggzee said:
cfg v66b (beta)
cfg66b.dol
cfg66b-222.dol
(or online update)
Changes:

cfg v66b (beta)
* Added detection of cios d2x v2,v3 (thanks kamiro04)
Isn't it an option to include these hashes in some configuration file, so that you don't have to release new versions everytime a new cIOS is launched? That would also allow people to put Cfg USB Loader to recognize older cIOS versions which are also not recognized...
Idea to integrate with Modmii... Makes sense to avoid these hashes' issues?
 
ModMii has been updated and now the wads for cIOSX rev21d2x v3 save the rev as r21003.
Here go the new hashes

Code:
cIOS249[37]-v21d2x3.wad (r21003)
# CFG 66 Mon Mar 14 22:24:20 2011
IOS249, {0x006ec958, 0xbc59364d, 0x5b2f58a0, 0xf8feeac4, 0x89a0b697}, r21003 Base: ??

cIOS249[38]-v21d2x3.wad (r21003)
# CFG 66 Mon Mar 14 22:31:12 2011
IOS249, {0x00fe6ad4, 0xbbf9a5e2, 0xeb2b0110, 0xc1fddbdf, 0xfb634350}, r21003 Base: ??

cIOS249[56]-v21d2x3.wad (r21003)
# CFG 66 Mon Mar 14 22:32:29 2011
IOS249, {0x00ecc3a8, 0xec2d3b64, 0x506314e3, 0x740274ef, 0x6505cc75}, r21003 Base: ??

cIOS249[57]-v21d2x3.wad (r21003)
# CFG 66 Mon Mar 14 22:33:40 2011
IOS249, {0x008e68fd, 0xa1221185, 0xc09a1a26, 0xfeb09ead, 0xf375c2f2}, r21003 Base: ??

cIOS249[58]-v21d2x3.wad (r21003)
# CFG 66 Mon Mar 14 22:34:40 2011
IOS249, {0x006237ad, 0xda4cb0e1, 0xa97e4b41, 0xf1bb24a2, 0xd663b7f7}, r21003 Base: ??
 
Okay so I have a problem, it has to do with cheats.

I downloaded the Brawl cheat file using the built-in downloader, but there were to many lines, and you said that you didn't intend on fixing that issue. So, I went and deleted the cheats I didn't want, using "Wii Cheat Code Manager", and now I'm getting a syntax error when I go to "Manager Cheats" for Brawl.

What am I doing wrong here?
 
hellboy2010 said:
nope...........

any hint........
Were you paying attention when you made that post?
wink2.gif


QUOTE(Dangy @ Mar 15 2011, 02:13 PM) Okay so I have a problem, it has to do with cheats.

I downloaded the Brawl cheat file using the built-in downloader, but there were to many lines, and you said that you didn't intend on fixing that issue. So, I went and deleted the cheats I didn't want, using "Wii Cheat Code Manager", and now I'm getting a syntax error when I go to "Manager Cheats" for Brawl.

What am I doing wrong here?
You probably only partially deleted one or more codes. You are better off using a different cheat manager to compile the .gct file and then Cfg will be able to read and apply it.
 
Dr. Clipper said:
hellboy2010 said:
nope...........

any hint........
Were you paying attention when you made that post?
wink2.gif


QUOTE(Dangy @ Mar 15 2011, 02:13 PM) Okay so I have a problem, it has to do with cheats.

I downloaded the Brawl cheat file using the built-in downloader, but there were to many lines, and you said that you didn't intend on fixing that issue. So, I went and deleted the cheats I didn't want, using "Wii Cheat Code Manager", and now I'm getting a syntax error when I go to "Manager Cheats" for Brawl.

What am I doing wrong here?
You probably only partially deleted one or more codes. You are better off using a different cheat manager to compile the .gct file and then Cfg will be able to read and apply it.

I compiled the gct, and the text file, and put them in /usbloader/codes.

Here are the files I compiled.
 
Dangy said:
I compiled the gct, and the text file, and put them in /usbloader/codes.

Here are the files I compiled.
Right, so did it work? You should just now need to turn on Ocarina and choose an appropriate hook (I don't know which, try them all) and then the cheats will be applied when you run the game.
 
Dr. Clipper said:
Dangy said:
I compiled the gct, and the text file, and put them in /usbloader/codes.

Here are the files I compiled.
Right, so did it work? You should just now need to turn on Ocarina and choose an appropriate hook (I don't know which, try them all) and then the cheats will be applied when you run the game.

No, I got an error. A weird 'Y and another letter.

I'm thinking maybe those files are Gecko only?
 
DGenerateKane said:
Well, obviously they won't work as there is an asterisk in front of every code....

That's the way that the official Code Manager exported them...
 
Why are you trying to manage the cheats? You compiled the .gct already. Just enable Ocarina and run the game like I said before.
 
Dr. Clipper said:
So nobody has found the easter egg yet? There's a hint in the IRC.

Haha I found it tonight, the hint worked well, I was just hoping I didn't need a classic controller (which I didn't have).

It's actually pretty nice, I like it, and seems to work very well already.

Not sure if you want any feedback (don't want to spoil it for others yet), but one thing I noticed was that start didn't really start, if you know what I mean. However I'm guessing that's just because it's not completely enabled yet.

Once again, CFG shows (or will show) it's still #1
yaywii.gif
 

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