Hacking Configurable USB Loader

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It doesn't seem like (most of) the loader teams are interested in or perhaps even understand the advantages of using SNEEK. I'm sure someone talented will realize it shortly though and it won't take long after that to get a compatible loader going.
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rumsey said:
It doesn't seem like (most of) the loader teams are interested in or perhaps even understand the advantages of using SNEEK. I'm sure someone talented will realize it shortly though and it won't take long after that to get a compatible loader going.
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There is the source to USB Config. Loader. Someone can modify it to work with sneek.
 
harmor said:
rumsey said:
It doesn't seem like (most of) the loader teams are interested in or perhaps even understand the advantages of using SNEEK. I'm sure someone talented will realize it shortly though and it won't take long after that to get a compatible loader going.
happy.gif
There is the source to USB Config. Loader. Someone can modify it to work with sneek.

Yea that's what I was implying. Shouldn't take too long.
 
Dr. Clipper said:
rumsey said:
Yea that's what I was implying. Shouldn't take too long.
That's what people said when oggzee refused to bother figuring out Ocarina 2, and look how long that took...

That's true but which camp likely has the smarter developers of the two? The ones that wants moar cheats or the ones that like to do nand emulation and title testing?
Only time will tell I guess.
 
rumsey said:
It doesn't seem like (most of) the loader teams are interested in or perhaps even understand the advantages of using SNEEK. I'm sure someone talented will realize it shortly though and it won't take long after that to get a compatible loader going.
happy.gif

What do you mean by "support for SNEEK"? Isn't the reason it doesn't work with Sneek the fact that the current cIOS don't work with it? I don't understand. That being the case CFG USBloader isn't going to be able to fix anything.

QUOTE('TyRaNtM')First to all, thanks for the people that understand the Chilean situation.

I wish you luck on that, I know I'd be pretty freaked out if it were me.
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9th_Sage said:
What do you mean by "support for SNEEK"? Isn't the reason it doesn't work with Sneek the fact that the current cIOS don't work with it? I don't understand. That being the case CFG USBloader isn't going to be able to fix anything.

Current cIOS (rev18) does work with sneek.
 
I still got black screen issues using cfg loader rev131 with new cIOS rev18 (every ios as base)
Well some games work(COD), some don't(Mario Kart)... so aren't the loaders properly fixed, yet?
 
rumsey said:
9th_Sage said:
What do you mean by "support for SNEEK"? Isn't the reason it doesn't work with Sneek the fact that the current cIOS don't work with it? I don't understand. That being the case CFG USBloader isn't going to be able to fix anything.

Current cIOS (rev18) does work with sneek.
Ah, didn't know that. Still don't know what they mean when they say they want CFG USBloader to work with it though. Does CFG Loader crash then?
 
With the Cfg loader in SNEEK I can get into the gamelist, but only with 249 rev18. others freeze and disconnect the drive(not the loaders fault) When trying to load a game on my WBFS drive I get "error: set WBFS: -128"

so 249 works in SNEEK but not the Cfg Loader
 
OtakuGamerZ said:
With the Cfg loader in SNEEK I can get into the gamelist, but only with 249 rev18. others freeze and disconnect the drive(not the loaders fault) When trying to load a game on my WBFS drive I get "error: set WBFS: -128"

so 249 works in SNEEK but not the Cfg Loader

SNEEK runs at the IOS level and keeps the SD card open all the time, redirecting NAND accesses to it. If you were to access it from the PPC side simultaneously, reads might be okay but writes would probably damage the filesystem since two threads are modifying the file table simultaneously.

SNEEK emulates the SDIO device being not inserted on the PPC side to protect your data. CFG loader would need to be rewritten to use only ISFS functions. Plus there might be disadvantages to relying on IOS functions for SDIO -- I don't know if SDHC would work, and it might be slower, but that's not certain.

CFG Loader uses the SD card to store covers and other info, so the sd being absent probably causes the freeze. There's a buggy, dangerous feature in SNEEK to enable access: Change line 1593 in the main.c of the ES module to *SDStatus = 1; if you feel like trying it out. Just be sure to back up your sd card first!

Sources:
http://fathertom.net/hardwii/?p=774
http://code.google.com/p/sneek/wiki/FAQ
 
foobar said:
OtakuGamerZ said:
With the Cfg loader in SNEEK I can get into the gamelist, but only with 249 rev18. others freeze and disconnect the drive(not the loaders fault) When trying to load a game on my WBFS drive I get "error: set WBFS: -128"

so 249 works in SNEEK but not the Cfg Loader

SNEEK runs at the IOS level and keeps the SD card open all the time, redirecting NAND accesses to it. If you were to access it from the PPC side simultaneously, reads might be okay but writes would probably damage the filesystem since two threads are modifying the file table simultaneously.

SNEEK emulates the SDIO device being not inserted on the PPC side to protect your data. CFG loader would need to be rewritten to use only ISFS functions. Plus there might be disadvantages to relying on IOS functions for SDIO -- I don't know if SDHC would work, and it might be slower, but that's not certain.

CFG Loader uses the SD card to store covers and other info, so the sd being absent probably causes the freeze. There's a buggy, dangerous feature in SNEEK to enable access: Change line 1593 in the main.c of the ES module to *SDStatus = 1; if you feel like trying it out. Just be sure to back up your sd card first!

Sources:
http://fathertom.net/hardwii/?p=774
http://code.google.com/p/sneek/wiki/FAQ


sd access isn't the reason sneek doesn't work, i compiled with sd access enabled and all the loaders load fine, the lose access to the usb drive when trying to boot a game.
 
@oggzee
i did the tests as you asked, and with uLoader, using cios 224, the games worked fine. i got past the screen where it would freeze, and the in-game random hangs didn't happened anymore. in case you ask, the games i've tested were Super Mario Galaxy and No More Heroes.
 

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