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WiiPower said:You mean you load the loader via the usb gecko AND you are actually able to use Wiird to hack games?
Add load_unifont=1 to config.txt and make sure you have unifont.dat from either the full version download, or you create one with the Configurator.Bloodlust said:This question might had been asked before but... with the latest beta v54b3 how do I get it to display JPN game names properly? All I see are square boxes or question marks.
Dr. Clipper said:Add load_unifont=1 to config.txt and make sure you have unifont.dat from either the full version download, or you create one with the Configurator.Bloodlust said:This question might had been asked before but... with the latest beta v54b3 how do I get it to display JPN game names properly? All I see are square boxes or question marks.
In the base directory, which is likely where it was in the file you downloaded...Bloodlust said:Oops.. sorry where should I put the "unifont.dat" file?
Dr. Clipper said:@Wiipower: Thanks for the fix, but can I please ask another question?
Given SleepyPrince's troubles with wiird, should we somehow be making wiird a per-game option? Basically, does each game have at least one hook type that will allow wiird to work? If so, then it's probably OK for us to leave wiird as global as those that use it can save the hook type for each game so that it will work. If not (i.e., there is at least one game that you are aware of that just won't work in combination with wiird under any circumstances), then I guess we'd have to factor it into our per-game options.
WiiPower said:Dr. Clipper said:@Wiipower: Thanks for the fix, but can I please ask another question?
Given SleepyPrince's troubles with wiird, should we somehow be making wiird a per-game option? Basically, does each game have at least one hook type that will allow wiird to work? If so, then it's probably OK for us to leave wiird as global as those that use it can save the hook type for each game so that it will work. If not (i.e., there is at least one game that you are aware of that just won't work in combination with wiird under any circumstances), then I guess we'd have to factor it into our per-game options.
Would it harm to have all options per game and global? I don't know if all games work with wiird, i think it's: if the hooktype is good, then ocarina and wiird will work. I don't know if there's a good hooktype for each game.
In general i think people should enable Ocarina per game only anyways, because some hooks can dramatically decrease the game's stability. And some games require another hook than others.
Hmm, how about using temporal settings? Or do you already do it? I think of the following: When i want to debug a game, i go to the game's options, select debug and run game with these settings BUT don't store the settings for the next time the game is started. To be able to do it this way would be the best solution in my eyes.
rumsey said:OtakuGamerZ said:With the Cfg loader in SNEEK I can get into the gamelist, but only with 249 rev18. others freeze and disconnect the drive(not the loaders fault) When trying to load a game on my WBFS drive I get "error: set WBFS: -128"
so 249 works in SNEEK but not the Cfg Loader
sd access isn't the reason sneek doesn't work, i compiled with sd access enabled and all the loaders load fine, the lose access to the usb drive when trying to boot a game.
not me! but may was well keep the support there just in case... don't u think?FenrirWolf said:Also, does anyone even use yal anymore? >_>