GolfDude said:what changes are in the new v53b that just popped up ?
it should say on your wii if you check it there
GolfDude said:what changes are in the new v53b that just popped up ?
tj_cool said:would be handy if they'd actually put the changelog on google code
or at least update the readme thingy
This is spindown. Try to see if you can find an application from WD to disable it.GolfDude said:what changes are in the new v53b that jsut popped up ?
Be patient. There were massive downtimes on GBATemp and it was impossible to complete the release. Also, don't trust any versions that appear on the download site until they are announced here, they may be a work in progress and are subject to change until announcement.
Having a strange issue with the loader, The audio will skip every few minutes and always seems to happen when i see the wii drive led flash. While the game is in action this never seems to happen, but during cut scenes every few minutes and once it does the audio is out of sync. The worst offender of this prob is Twilight Princess, when audio skips its is followed by a short screeching stat-icky soundtj_cool said:would be handy if they'd actually put the changelog on google code
or at least update the readme thingy
README-CFG.txt gets updated with every version (or at least it should be). Again, this was just delays due to downtime.
QUOTE(bxjoe @ Feb 21 2010, 07:38 AM)
My specs on 4.1 softmod, cfg loader v52-fat, IOS 222 rev 4
I am using a WD Essentials 640GB USB HDD - 200GB Fat partition for game loading
If any more info is needed, just let me know, thanks.
buffdog said:53b every time i load it i give me a (dsi) code dump help
See if putting unifont.dat into your base directory (where config.txt is) helps.buffdog said:53b every time i load it i give me a (dsi) code dump help
wulfie said:using fat32 for my apps, covers, etc, and NTFS for my .wbfs files, not had a single problem. I don't understand why everyone recommends fat32 over NTFS
bubbleboy said:Can't rip to NTFS, and I think games are the full 4.7 gigs for NTFS, with all the rubbish data still present. Using FAT32 scrubs them down beautifully.
QUOTE said:-Fixed NTFS access. Several bugs in the libNTFS for Wii are fixed now. You have
full read/write/delete/rename access without anything going wrong or breaking
your partition now.
-Added the modified libNTFS to the source
http://code.google.com/p/wiixplorer/source/detail?r=103
bubbleboy said:Personally i think all this NTFS stuff is a waste of time, FAT32 works great and works with most homebrew and not just USB Loaders.wulfie said:using fat32 for my apps, covers, etc, and NTFS for my .wbfs files, not had a single problem. I don't understand why everyone recommends fat32 over NTFS
Can't rip to NTFS, and I think games are the full 4.7 gigs for NTFS, with all the rubbish data still present. Using FAT32 scrubs them down beautifully.
convert .iso to .wbfs, keeping just the game partition works just fine for me, maybe you should do a bit more research before posting
Posts merged
QUOTE(nikeymikey @ Feb 21 2010, 07:11 AM)
wulfie said:bubbleboy said:Personally i think all this NTFS stuff is a waste of time, FAT32 works great and works with most homebrew and not just USB Loaders.wulfie said:using fat32 for my apps, covers, etc, and NTFS for my .wbfs files, not had a single problem. I don't understand why everyone recommends fat32 over NTFS
Can't rip to NTFS, and I think games are the full 4.7 gigs for NTFS, with all the rubbish data still present. Using FAT32 scrubs them down beautifully.
convert .iso to .wbfs, keeping just the game partition works just fine for me, maybe you should do a bit more research before posting
Posts merged
QUOTE(nikeymikey @ Feb 21 2010, 07:11 AM)
How is it a waste of time? if your game is more than 4gb you'd have to split it anyhow, which isn't the case with NTFS