hungyip84 said:Great! I would like this as the main configurable option:
Console x position
Console y position
Console width
Console height
Boxart x position
Boxart Y position
So we don't need to recompile everytime
Done! options are:
console_coords=x,y,width,height
covers_coords=x,y
and also:
console_color=foreground,background (color values: 0-15)
wich background format we have to use...??WiiShizzza said:Another nice Idea. ike it so far... we'll see what comes out at the end.
I'll second hungyip84!
+ maybe you could add the force mode in the way it was mentioned in the other thread.
QUOTE said:Read the 4-letter game code. If the fourth letter is J or E, default video on NTSC systems, force PAL on PAL systems. If it's P, force NTSC on NTSC systems, default video on PAL systems.
That way everything should be automatic. Did I miss anything?
Maybe you can also implement parts from nIxx MiniMP3-Player to use a background music in the loader.
the mp3 file could maybe also been added to the config file.
Nut sure I understand how is that video force mode supposed to work, has anyone been able to make it work as is described?
I'll think about the mp3 player, sounds like a great idea, but there are others things first..
QUOTE(ether2802 @ Apr 11 2009, 08:44 AM)
EDIT: Almost like Nixx, but the covers are a little bit off the space..!!
EDIT2: Nope, is the usptactical template
Anarchia said:USB Loader configurable is an exelent idea for me but ... anyone couldn't join this version with the last modifications of Knocks ? Unfortunately i'm not a coder and i can't do it...
MadBob said:It would be nice to be able to configure the images path (SDRoot\Images) so we can use the same images for other loaders instead of having to place them in a different folder for this loader.
Knocks said:I'm all for individual preferences. Since you seem to speak computer language, maybe you can figure out the proper code for this. I proposed earlier to use the 4th letter of the game ID (E, J, or P) to launch with the appropriate video mode and language options.
QUOTE said:if a FORCE_VIDEO_AUTO is enabled, a few things need to happen:
1. get the DISCID. i dont know how to do this on the wii, but i will assume that it can be returned as a STRING or CSTRING (or arracy of chars, same difference)
2. DISCID[3] will give the 4th character/letter in the disc id if its a CSTRING or array of characters, otherwise use the WII's equivilent of IGNORE(3) to ignore the first 3 characters and then read from whatever return-source the DISCID comes from.
3. compare the e/u/j status of the disc id to the consoles default region. if same, use default video mode. if E game on U/J Wii, force NTSC, if U/J game on E Wii, force pall.
4. clean garbage, delete array, close any handles opened to read DISCID.
The same here, the so called "PAL cover package" only works withhalf of my games, as even the codes of my dumped originals differ from that of the package in many cases.schnitzelbrain said:Maybe thats also a problem for some people not showing the covers