Today I've been doing some testing with Configurable USB Loader.In this post I will use the following terminology:
HBC = Homebrew Channel
CFGUSBLoader = Configurable USB Loader
usb0 = the classsical port to connect the external USB hard disk
usb1 = the other USB port (used for for microphones, etc when there is a USB hard disk in usb0: )
A few days ago,thinking about how to eliminate the use of SD card,I made the following partitions to my USB hard disk:
a first FAT32 partition with the /apps folder for HBC can successfully access it (HBC does not support NTFS partitions) and a second NTFS partition with the folder /wbfs to store backups of my games so can access CFGUSBLoader.
I placed the hard disk in usb0: connector and everything worked fine.Then, though I knew CFGUSBLoader doesnt support usb1: , I put it to see its behavior.
HBC performs well, loading the homebrew list in the /apps folder and its possible to select and to run anyone.It seems that the approach used by HBC is to first locate the /apps folder on sd:, if not found searches the same folder in usb0: and if isnt found looks in usb1:. It seems quite logical and it does its work fine.
Then I loaded WiiMC.It works more or less fine but doesnt display correctly folders and files name.There are folders who are shown in capital letters but when I see they in my Windows Vista laptop they are in samall letters.Other folders are correct.Well,a bit erratic behavior.I suppose that the library to access to FAT32 partitions must have some bugs.The folders in NTFS partition are shown perfectly.
Moreover,it shows icons for usb1 and usb2 but isnt clear if there are two different disks,two partitions in one disk (this is the situation) or another setup.
Then I thought: if WiiMC is able to access partitions on a hard disk connected to usb1: when it is loaded from usb1: How will be the CFGUSBLoader behavior?
My surprise was great, CFGUSBLoader tries to find information in sd: or usb0: (I suppose) but it is not able to handle this particular setup.There isnt option to choose a disk or partition for loading the games.
CFGUSBLoader is waiting
I think if CFGUSBLoader wants to be truly 'configurable' It must support setups like the described (a hard disk connected in usb1: with two partitions) and even to allow load games from a disk different of the CFGUSBLoader program load.
I understand that criteria should be set by default (the disk and partition for loading games) but should be possible to select any disk and any partition for the games ( perhaps in some advanced options).
Greetings and thanks for your program.