Hacking Compiling WBFS on Mac OS X

forbore

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How do I partition??? I am using the executable compliled for OS X found on page 7 and this is the cmd I use:
./WFBS -p /dev/disk4s1 init
I do not get any errors but my disk still has my FAT partition... Did I skip any steps?
 

eddanx

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forbore said:
How do I partition??? I am using the executable compliled for OS X found on page 7 and this is the cmd I use:
./WFBS -p /dev/disk4s1 init
I do not get any errors but my disk still has my FAT partition... Did I skip any steps?
Don't know if it's necessary, but according to the Readme, the partition should be unformatted (of UNKNOWN/RAW type)..

edit: And you can try "sudo ./wbfs ..."
 

rwilts

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Excellent work. Using it now. It is slower than running a windows one under emulation. BUT - all my iso's are on a Mac partition that windows does not recognise so i was having to copy each one over first before transfer.

Mac all the way.
 

psyck0

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Could someone compile the GUI for 10.4 or universal binary, or give me the source code so I can do it? Thanks.

Also, trying to use the command line still: I formated my partition with the init command, and it must have worked because it wiped the two games I had ripped to there on my wii earlier. I ripped another game and came back to my compy to test if it was on there and:

compy:~ psyck0$ /wbfs -p /dev/disk1s3 ls
wbfs empty
compyr:~ psyck0$ /wbfs -p /dev/disk1s3 df
error reading disc: Inappropriate ioctl for device

I tested to see if the game was ACTUALLY there and lo and behold, now the USB loader channel is failing all its rips to my disk. What the hell is going on? I tell it to install the game but it doesn't. Must be something to do with the new format? I was able to rip and play games using USBloader before and now I can't.

Reformat and USBloader is working again.
 

roku93

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This is great! Thanks!
biggrin.gif
 

lpl

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it's working really well thanks! it's just slower than wbfs in windows (with vmware) but now I don't have to lunch it anymore ^^
 

DaFrigN

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@tps2d

Thanks for the Universal Binary for CLI...
With that I can at least make an AppleScript applets for 10.4 + PPC

Don't know when I'll get to test it / work on applets due to my wife just having a baby!
 

darkten

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psyck0 said:
Could someone compile the GUI for 10.4

Nope. It specifically uses 10.5 api's and features. It is not source code compatible with 10.4.

QUOTE said:
or universal binary,

It is a Unibin already.

QUOTE
or give me the source code so I can do it? Thanks.

Nope. Can't have that. You can have the sources to the wbfs bin; we made some mods to make the output easier to parse. I'll put this on my server after I wake from my nap.

-d10 Want and Woe.
 

rwilts

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As previously stated loving this work - Can someone explain to me in simple terms what the create homebrew channel does/ how to use it?

I want to make some channels for my sons fav games to make it easy for him to load - and lessen the risk that he will @$£$ up the loader/ drive!
 

om_nous

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rwilts said:
As previously stated loving this work - Can someone explain to me in simple terms what the create homebrew channel does/ how to use it?

I want to make some channels for my sons fav games to make it easy for him to load - and lessen the risk that he will @$£$ up the loader/ drive!

It creates a HomeBrew Channel for each of the games on the WBFS Partition, instead of having to load up the usb launcher you should be able to just launch directly from the channel.
 

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