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Inspired by this thread:
http://gbatemp.net/threads/compiled-homebrew-apps-to-become-motion-plus-compatible.361318/
I decided to install Devkit Pro under Linux and have a quick stab at compiling some of the old emulators, though please keep in mind, I am not a programmer, and am lucky to be able to compile anything at all under Linux, AROS, or the Wii for that matter.
I first began with the "Hello World" code in the examples, and all went well, ran on the Wii U first try.
I then tried to compile JzintvWii, but ended up with this error (only bottom text from windows shown):
"...oop-arrays -msse -Wall -W -Wshadow -Wpointer-arith -Wbad-function-cast -Wcast-qual -Wc++-compat -Wmissing-declarations -Wmissing-prototypes -Wstrict-prototypes -I. -I.. -Dlinux -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -DJZINTV_VERSION_MAJOR=0x01 -DJZINTV_VERSION_MINOR=0x00 -L../lib -L/usr/lib/x86_64-linux-gnu -lSDL
/usr/bin/ld: cannot open output file ../bin/jzintv: No such file or directory
collect2: error: ld returned 1 exit status
make: *** [../bin/jzintv] Error 1"
I then gave WiiXL a try but got this message when I typed in "make" within the src directory.
"antic.c
/opt/devkitpro/examples/wii/wiixl/atari800/src/./antic.c: In function 'draw_antic_2_dmactl_bug':
/opt/devkitpro/examples/wii/wiixl/atari800/src/./antic.c:1466:2: warning: variable 'chptr' set but not used [-Wunused-but-set-variable]
atari.c
/opt/devkitpro/examples/wii/wiixl/atari800/src/./atari.c:59:17: fatal error: sdl.h: No such file or directory
compilation terminated.
make[1]: *** [atari.o] Error 1
make: *** [build] Error 2
"
As I said, I'm not a coder, and I'm not sure what to do. Thanks in advance for any help. I'd love to see these emulators supporting what ever hardware that they could and of course the ability to run and read off USB.
http://gbatemp.net/threads/compiled-homebrew-apps-to-become-motion-plus-compatible.361318/
I decided to install Devkit Pro under Linux and have a quick stab at compiling some of the old emulators, though please keep in mind, I am not a programmer, and am lucky to be able to compile anything at all under Linux, AROS, or the Wii for that matter.
I first began with the "Hello World" code in the examples, and all went well, ran on the Wii U first try.
I then tried to compile JzintvWii, but ended up with this error (only bottom text from windows shown):
"...oop-arrays -msse -Wall -W -Wshadow -Wpointer-arith -Wbad-function-cast -Wcast-qual -Wc++-compat -Wmissing-declarations -Wmissing-prototypes -Wstrict-prototypes -I. -I.. -Dlinux -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -DJZINTV_VERSION_MAJOR=0x01 -DJZINTV_VERSION_MINOR=0x00 -L../lib -L/usr/lib/x86_64-linux-gnu -lSDL
/usr/bin/ld: cannot open output file ../bin/jzintv: No such file or directory
collect2: error: ld returned 1 exit status
make: *** [../bin/jzintv] Error 1"
I then gave WiiXL a try but got this message when I typed in "make" within the src directory.
"antic.c
/opt/devkitpro/examples/wii/wiixl/atari800/src/./antic.c: In function 'draw_antic_2_dmactl_bug':
/opt/devkitpro/examples/wii/wiixl/atari800/src/./antic.c:1466:2: warning: variable 'chptr' set but not used [-Wunused-but-set-variable]
atari.c
/opt/devkitpro/examples/wii/wiixl/atari800/src/./atari.c:59:17: fatal error: sdl.h: No such file or directory
compilation terminated.
make[1]: *** [atari.o] Error 1
make: *** [build] Error 2
"
As I said, I'm not a coder, and I'm not sure what to do. Thanks in advance for any help. I'd love to see these emulators supporting what ever hardware that they could and of course the ability to run and read off USB.