COMPETITION: How Much Do You LOVE GBAtemp?

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skullstatue

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Well, I was going to comment, but the admins will kill anyone that comments here. I will meet you at the other thread, huzzahh!
 

Mewgia

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I love GBAtemp so much that I won't make love to my girlfriend, who happens to be Miss Teen America, unless she's wearing the GBAtemp logo as a mask.

There. I win. All other entries are inferior. Bwar har har.


Note: all of that is a fabrication, except for the part about me winning
tongue.gif
.
 

mflo

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This is my entry, created with black ink and some watercolor.
GBAtemp, I revere you as a god...
You are my very existence...
I live and breathe you...
I ? you...
gbatemploveom2.jpg
 

hankchill

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Here's my Entry:

Here I present to you my [hankchill's] contest entry for the 'How Much Do You Love GBAtemp?' contest.

Instead of writing a poem or story, boasting about my post count, or create a video about loving GBAtemp, I decided to actually do something that would *benefit* the entire GBAtemp Community. Here I present my Nintendo DS Rom Organization Software, Rominator. It does everything from organize your games, trim them, sort them by your favourites, copy them directly to your flash drive, or view all of their details.

Although my post count may be under 100, the GBAtemp forums are visited by myself multiple times each day, just to see how the community is. Now it's my turn to give back to the one place where I feel welcomed, so what better way to give back than to make something useful for pretty much everyone who visits GBAtemp.

Rominator is exclusive to GBAtemp and it's members, and I am more than willing to take the suggestions of others on how this software can be better for them.

I hope you enjoy Rominator as much as I enjoyed creating it!

Download -> Rominator for Windows HERE
Download -> Rominator for Mac/Intel HERE

Remember, don't post feedback in the Competition thread! Make a new thread in the NDS Gaming section!

Best Regards,
--Henry (hankchill)
 

dg10050

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Well, I finally finished my entry.
cool.gif

While I may not have a very high post count, I do visit GBATemp every day, if not every hour.
tongue.gif


Here is my entry, how to say "Hello GBATemp" in exactly 308 different computer programming languages (Sorry, but in would seem as though all the syntax tags confuse the forum's Spoiler tag, so I had to just use the Code tag
wacko.gif
):

CODE1C-Enterprise

// Hello GBATemp in 1C:Enterprise built-in script language

Message("Hello, GBATemp!");


ABAP4

REPORT ZHB00001.
*Hello GBATemp in ABAP/4 *
WRITE: 'Hello GBATemp'.


Actionscript-Flash5

// Hello GBATemp in Actionscript (up to Flash 5, IDE only)

trace ("Hello GBATemp");


ActionScript-Flash8

// Hello GBATemp in ActionScript 2.0 (Flash 8)
class HelloGBATemp
{
 Âprivate var helloGBATempField:TextField;

 Âpublic function HelloGBATemp( mc:MovieClip )
 Â{
   Âmc.helloGBATempField = mc.createTextField("helloGBATempField", mc.getNextHighestDepth(), 0, 0, 100, 100);
   Âmc.helloGBATempField.autoSize = "left";
   Âmc.helloGBATempField.htmlText = 'Hello GBATemp!';
 Â}
}

// on a frame
import HelloGBATemp;
var hw:HelloGBATemp = new HelloGBATemp( this );


Actionscript-FlashMX

// Hello GBATemp in Actionscript (Flash MX onwards)

_root.createTextField("mytext",1,100,100,300,100);
mytext.multiline = true;
mytext.wordWrap = true;
mytext.border = false;

myformat = new TextFormat();
myformat.color = 0xff0000;
myformat.bullet = false;
myformat.underline = true;

mytext.text = "Hello GBATemp!";
mytext.setTextFormat(myformat);


Ada

-- Hello GBATemp in Ada

with Text_IO;
procedure Hello_GBATemp is

begin
ÂText_IO.Put_Line("Hello GBATemp!");
end Hello_GBATemp;


Algol-60

'BEGIN'
 'COMMENT' Hello GBATemp in Algol 60;
 ÂOUTPUT(4,'(''('Hello GBATemp!')',/')')
'END'


Algol-68

( # Hello GBATemp in Algol 68 # print(("Hello GBATemp!",newline)))


Alpha-Five-Xbasic

' Hello GBATemp in Alpha Five Xbasic

ui_msg_box("The 'Hello GBATemp' Collection", "Hello GBATemp", UI_ATTENTION_SYMBOL)


Amiga-E

-> Hello GBATemp in Amiga-E

PROC main() IS WriteF('Hello GBATemp\n')


APL

Hello GBATemp for APL. "[]" and "");
out.println("Hello GBATemp!");
out.println("");
}
}


Java-Swing

// Hello GBATemp in Java using Swing GUI

class HelloGBATempSwing {
Âstatic public void main(String args[]) {
 Âjavax.swing.JOptionPane.showMessageDialog(null,"Hello GBATemp!");
Â}
}


JavaScript




// Hello GBATemp in JavaScript
document.write('Hello GBATemp');





JCL

//HERIB Â ÂJOB Â,'HERIBERT OTTEN',PRTY=12
//* Hello GBATemp for MVS
//HALLO Â ÂEXEC PGM=IEBGENER
//SYSPRINT DD SYSOUT=*
//SYSUT2 Â DD SYSOUT=T
//SYSUT1 Â DD *
Hello GBATemp!
/*
//


JudoScript

// Hello GBATemp in JudoScript (a Java scripting layer)

. "Hello GBATemp";


Kylix

{Hello GBATemp in Kylix}

program Hello_GBATemp;

uses
 ÂQDialogs;

begin
 ShowMessage('Hello GBATemp');
end.



LaTeX

% Hello GBATemp! in LaTeX
\documentclass{article}
\begin{document}
Hello GBATemp!
\end{document}


LibertyBASIC

'hello GBATemp in Liberty BASIC
PRINT "Hello GBATemp"
END


LilyPond

% Hello GBATemp in LilyPond

\markup { Hello GBATemp! }


Limbo

Hello GBATemp in Limbo.
Limbo is the programming language of the Inferno OS
(from Lucent Bell Labs).


implement Cmd;

include "sys.m";
include "draw.m";

Cmd : module {
 Âinit : fn (ctxt : ref Draw->Context, args : list of string);
};

init(nil : ref Draw->Context, nil : list of string)
{
 Âsys := load Sys Sys->PATH;
 Âsys->print("Hello GBATemp\n");
}


LIMS-Basic

'Hello GBATemp in LIMS Basic
msgbox("hello GBATemp")


Lingo

Hello GBATemp in Lingo (Macromedia Director)

on startmovie
Âalert "Hello GBATemp"
end


Lisp

;;; Hello GBATemp in Common Lisp

(defun helloGBATemp ()
Â(print "Hello GBATemp!")
)


Lisp-Emacs

;;; Hello GBATemp in Emacs Lisp.

(defun hello-GBATemp()
Â"Display the string hello GBATemp."
Â(interactive)
Â(message "hello GBATemp"))


Logo

; Hello GBATemp in Logo

DRUCKEZEILE [Hello GBATemp!]


Logo-graphical

; Hello GBATemp in LOGO, graphical output.

go 20 , left 180,
go 40 , left 180,
go 20 , right 90,
go 20 , left 90 ,
go 20 , left 180,
go 40 , left 90 ,
go 20 , left 90 ,
go 20 , right 90 ,
go 20 , right 90 ,
go 10 , right 90 ,
go 20 , left 90 ,
go 10 , left 90 ,
go 30 , left 90 ,
go 40 , left 180,
go 40 , left 90 ,
go 20 , left 90 ,
go 40 , left 180,
go 40 , left 90 ,
go 40 , left 90 ,
go 20 , left 90 ,
go 20 , left 90 ,
go 20 , left 90 ,
go 60 , left 90 ,
go 40 , left 180,
go 40 , left 90 ,
go 20 , left 90 ,
go 20 , left 180,
g
 

dg10050

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My entry got cut off so here's the rest. (Sorry about the double post...)
CODELOTOS

(* Hello GBATemp in LOTOS (Language Of Temporal Ordering Specifications) *)

process HelloGBATemp [v]: exit :=
v! "Hello GBATemp!";
exit
endproc


Lotus-Note-Formula

REM "Lotus Note Formula Language";
@Prompt([ok];"Hi there";"Hello GBATemp");


Lotus-Script

' Hello GBATemp in Lotus Script
Sub Initialize
   Msgbox "Hello GBATemp", 0, "Hi there!"
End Sub


LS-DYNA

$ "Hello GBATemp" for LS-DYNA
*KEYWORD
*PART
                                      Â
   Â1     1     1
*SECTION_BEAM
   Â1     1    1.0     2     1
  Â1.0    1.0    0.0    0.0     1     1
*MAT_ELASTIC
   Â1  Â1.0E-9  Â1000.0    0.3
*ELEMENT_BEAM
  Â1    1    2    3    1
  Â2    1    3    4    1
  Â3    1    3    6    1
  Â4    1    6    5    1
  Â5    1    8   Â11    1
  Â6    1   Â11   Â12    1
  Â7    1   Â12    9    1
  Â8    1    9    8    1
  Â9    1    8    7    1
  10    1    7   Â10    1
  11    1   Â14   Â16    1
  12    1   Â16   Â15    1
  13    1   Â13   Â15    1
  14    1   Â15   Â17    1
  15    1   Â19   Â21    1
  16    1   Â21   Â20    1
  17    1   Â18   Â20    1
  18    1   Â20   Â22    1
  19    1   Â23   Â24    1
  20    1   Â24   Â26    1
  21    1   Â26   Â25    1
  22    1   Â25   Â23    1
  23    1   Â27   Â28    1
  24    1   Â28   Â29    1
  25    1   Â29   Â30    1
  26    1   Â30   Â31    1
  27    1   Â32   Â33    1
  28    1   Â33   Â35    1
  29    1   Â35   Â34    1
  30    1   Â34   Â32    1
  31    1   Â36   Â37    1
  32    1   Â37   Â38    1
  33    1   Â40   Â42    1
  34    1   Â42   Â41    1
  35    1   Â39   Â41    1
  36    1   Â41   Â43    1
  37    1   Â44   Â45    1
  38    1   Â45   Â47    1
  39    1   Â48   Â47    1
  40    1   Â47   Â46    1
  41    1   Â46   Â44    1
*NODE
  Â1       0.0       0.0       1.0
  Â2
  Â3       0.0       2.0
  Â4       0.0       4.0
  Â5       2.0
  Â6       2.0       2.0
  Â7       3.0
  Â8       3.0       1.0
  Â9       3.0       2.0
  10       5.0
  11       5.0       1.0
  12       5.0       2.0
  13       6.0
  14       6.0       4.0
  15       7.0
  16       7.0       4.0
  17       8.0
  18       9.0
  19       9.0       4.0
  20      Â10.0
  21      Â10.0       4.0
  22      Â11.0
  23      Â12.0
  24      Â12.0       2.0
  25      Â14.0
  26      Â14.0       2.0
  27      Â16.0       2.0
  28      Â16.5
  29      Â17.0       1.0
  30      Â17.5
  31      Â18.0       2.0
  32      Â19.0
  33      Â19.0       2.0
  34      Â21.0
  35      Â21.0       2.0
  36      Â22.0
  37      Â22.0       2.0
  38      Â24.0       2.0
  39      Â25.0
  40      Â25.0       4.0
  41      Â26.0
  42      Â26.0       4.0
  43      Â27.0
  44      Â28.0
  45      Â28.0       2.0
  46      Â30.0
  47      Â30.0       2.0
  48      Â30.0       4.0
*END


LSL

// Hello GBATemp in Linden Scripting Language (LSL)

default
{
 state_entry()
 {
   llSay(0, "Hello GBATemp");
 }
}


lua

# Hello GBATemp in lua

print "Hello GBATemp"


m4

# Hello GBATemp for the m4 macro processor
Hello


MACRO-10

TITLE HELLO GBATemp
; HELLO GBATemp IN MACRO 10 FOR TOPS-10
ENTRY OUTPUT
SEARCH UUOSYM

LAB: Â ÂASCIZ /HELLO GBATemp
/
OUTPUT: OUTSTR LAB Â Â Â Â Â; OUTPUT MESSAGE
   MONRT.       Â; RETURN TO MONITOR     Â
   END OUTPUT


MACRO-11

; Â Â Â "Hello, GBATemp!" in MACRO-11 for RT-11

   .MCALL Â.EXIT,.PRINT
START: Â.PRINT Â#$1
   .EXIT
$1: Â Â .ASCIZ Â/Hello, GBATemp!/
   .END  ÂSTART


Macromedia-Flex



 Â
 Â



Malbolge

Hello GBATemp in Malbolge. No comment character exists.

(= Â Â Â 2
2    empty Â|  e     >    3
3    empty Â|  l     >    4
4    empty Â|  l     >    5
5    empty Â|  o     >    6
6    empty Â|  blank   >    7
7 Â Â Â empty Â| Â G Â Â Â Â > Â Â Â 8
8 Â Â Â empty Â| Â B Â Â Â Â > Â Â Â 9
9 Â Â Â empty Â| Â A Â Â Â Â > Â Â Â 10
10 Â Â Âempty Â| Â T Â Â Â Â > Â Â Â 11
11   Âempty Â|  e     >    12
12   Âempty Â|  m     >    13
13   Âempty Â|  p     >    STOP


Unix-Shell

# Hello GBATemp for the Unix shells (sh, ksh, csh, bash, ...)

echo 'Hello GBATemp!'


unlambda

# Hello GBATemp in unlambda

`r```````````.H.e.l.l.o. .G.B.A.T.e.m.pi


UnrealScript

// Hello GBATemp for UnrealScript

class HelloGBATempHUD extends HudBase;

simulated function DrawHudPassC (Canvas C)
{
C.SetPos( 0.50*C.ClipX , 0.50*C.ClipY);
C.DrawText("Hello GBATemp!");
}

defaultproperties
{
}


Vatical

+ Hello GBATemp in Vatical

LITURGY:
PRAY "Hello GBATemp!"
AMEN.


VAX-11-Macro

; Hello GBATemp in VAX-11 MACRO

   .title hello
term_name: Â Â Â.ascid /SYS$INPUT/
term_chan: Â Â Â.blkw 1
out_iosb: Â Â Â .blkq 1
msg: Â Â.asciz Â/Hello, GBATemp!/

   .entry start,0

 ; establish a channel for terminal I/O
   $assign_s devnam=term_name,-
       chan=term_chan
   blbc r0,error

 ; queue the I/O request
   $qio_s chan=term_chan,-
       func=#io$_writevblk,-
       iosb=out_iosb,-
       p1=msg,-
       p2=#13
   blbc r0,error

   $exit_s; normal exit

error: Âhalt; error condition

   .end start


VAX-Macro

Hello GBATemp in VAX Macro.

   .title ÂhelloGBATemp
   .ident Â/hello GBATemp/
;
   .library    Â/sys$library:lib/
   $libdef
   $lib$routinesdef


   .psect Â$data,wrt,noshr,noexe,long

hello: Â.ascid Â/Hello GBATemp!/

   .psect Â$code,nowrt,shr,exe,long

   .entry ÂhelloGBATemp,^m

   pushaq Âhello        ; output the
message
   calls  #1,g^lib$put_output ;

   ret             ; GTFOH
   .end  ÂhelloGBATemp     Â;


Velocity




#set( $foo = "Hello GBATemp" )
$foo




Verilog

/* Hello GBATemp in Verilog. */

module main;

initial
Âbegin
 Â$display("Hello, GBATemp");
 Â$finish;
Âend

endmodule


Visual-FoxPro

*Hello GBATemp in Microsoft Visual FoxPro 5-9
? "Hello GBATemp!"


VisualBasic

REM Hello GBATemp in Visual Basic for Windows

VERSION 2.00
Begin Form Form1
ÂCaption     =  "Form1"
ÂClientHeight  Â=  6096
ÂClientLeft   Â=  936
ÂClientTop    =  1572
ÂClientWidth   =  6468
ÂHeight     Â=  6540
ÂLeft      Â=  876
ÂLinkTopic    =  "Form1"
ÂScaleHeight   =  6096
ÂScaleWidth   Â=  6468
ÂTop       =  1188
ÂWidth      =  6588
ÂBegin Label Label1
  Caption     =  "Hello GBATemp!"
  Height     Â=  372
  Left      Â=  2760
  TabIndex    Â=  0
  Top       =  2880
  Width      =  972
ÂEnd
End
Option Explicit


VisualBasic.NET

'Hello GBATemp in Visual Basic .NET (VB.NET)

Imports System.Console

Class HelloGBATemp

 Public Shared Sub Main()
   WriteLine("Hello, GBATemp!")
 End Sub

End Class


VMS-DCL

$ ! Hello GBATemp in Digital Command Language for the VMS operating system

$ WRITE SYS$OUTPUT "Hello GBATemp!"
 

dg10050

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Looks like this is a three post job... >_>
EDIT: Yay, it all fit.
CODEVRML

#VRML V2.0 utf8
# Hello GBATemp in VRML

Shape
   {
   geometry Text
       {string "Hello GBATemp!"}
   }



Whitespace

Hello #GBATemp #in #Whitespace * # # * # # #
+ *[Space]
+ #is #marked #with"#" # #[tab] #with"*" *line-feed #with #"+" * # *so
+it #would
+be #easier #to #write #again... #All *the *non-whitespace-characters #are *ignored... * # #
+ *
+ # # # # # * * # * * # #
+ *
+ # # # # # * * # * * * *
+ *
+ # # # # # * # # # # #
+ *
+ # # # # # * # * # * * *
+ *
+ # # # # # * * # * * * *
+ *
+ # # # # # * * * # # * #
+ *
+ # # # # # * * # * * # #
+ *
+ # # # # # * * # # * # #
+ *
+ # # # # # * # # # # *
+ *
+ # # # # # * # * #
+ *
+ # #
+
+
+


WSH

// Hello GBATemp for the Windows Scripting Host
WScript.Echo("Hello GBATemp!");


X++

// Hello GBATemp in X++ (Microsoft Axapta)

class classHelloGBATemp
{
}

static void main(args Args)
{
 dialog  dialog;
;
 dialog = new dialog();
 dialog.addText("Hello GBATemp!");
 dialog.run();
}


XHTML






Â
  Hello GBATemp!
Â


Â


  Hello GBATemp!
Â






XML




Hello, GBATemp


XQuery

(: Hello GBATemp with XQuery :)
let $i := "Hello GBATemp"
return $i


XSL-FO




Â
   ?
    Â
  Â
Â
Â
  Â
     Hello, GBATemp
  Â
Â



XSLT




Â
  Â
Â



XUL





 

Foie

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This is my entry

First off, I would like to dedicate my 200th post to GBAtemp itself, who I adore. This is it. The big 200.


Secondly, I made a video. This video is of a game most all of us should love. Line Rider. However, the video in itself is pretty choppy, which sucks
frown.gif
.
Enjoy:




Thirdly, I would like to write a poem for GBAtemp. Here it is:



Another day goes by,
To surf the net
To check out GBAtemp,
Who I'm glad I met

It happened 9 months ago,
That glorious day
When I met GBAtemp,
which is why I say:

"GBAtemp, how art thou so fine?
Your amazing web page is oh so divine.
I love to see what you can bring,
My love for you always makes me sing."

That day was wonderful,
It was oh so great.
When I met GBAtemp
It had to be fate.

I was all alone
Sitting in my chair
When the hotty came in
With long silky blonde hair
I asked for her name
Then she beautifully replied:
"My name is GBAtemp,
where video game info is supplied."
I inquired the great one,
"How could this be?
You are way to beautiful
To be a little bit nerdy."

But I was wrong,
For she did not lie.
As I searched through her pages
Of joy did I cry.
I saw the amazing,
A wonderful web page.
The greatness was immeasurable,
Not possible to gauge.
It was purely amazing,
That beautiful site.
I have never forgotten
That wonderful night.

Nine Months later,
It's a normal affair.
Every day now,
when I sit in my chair,
I think of GBAtemp,
And that wonderful night
For it was GBAtemp,
Who showed me the light.




The end of my entry


Well, that's it. I may update the video if I can make it with better quality. Hope you enjoyed it!


EDIT:

Hmm... I have a feeling my post may be overlooked after that huge post before me. I'll repost it at a different time.
 

Heran Bago

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My submission lolz.

screen.png


Downloads, come with extra chiptunes:
http://sonar.heranbago.com/other/GBAtempWub.7z 504 kb
http://sonar.heranbago.com/other/GBAtempWub.rar 846 kb

Or if you just want to see it:
Unpatched .nds.
Patched .ds.gba for GBA flash cards.
Patched .sc.nds for supercards.

I love GBAtemp so much I made a hardcore crackto/intro/splash screen. Complete with a chiptune and parallax stars.

Nothing special, but it's omg open source so you can steal/use it.

Might bring back some nostalgia for ROM junkies who haven't seen an intro since the early GBA days. Mode7 monkey, RIP.
I included some other chiptunes in there (yes, including the Mode7 and Legacy GBA ones)

It works fine on my Supercard SD. The music lags in most emulators. I've heard the music doesn't work on R4 or DS-X. I have no idea why.


More details in the readme. I recommend giving it a once-over.

So you guys like? Or am I the only one nostalgic for the days of yore when an extra megabit was totally worth the monkey eating the watermelon?


VV I found a whole bunch. Although Maktone's are my favorite, my favorites of which were bundled in there.
 

Dirtie

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_<

Anyway, didn't mean to derail the thread, it's for entries only remember.

PS. The dude with all the programming languages - nice job replacing "world" with "GBAtemp", you missed at least two though that I can see
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dg10050

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_<

Anyway, didn't mean to derail the thread, it's for entries only remember.

PS. The dude with all the programming languages - nice job replacing "world" with "GBAtemp", you missed at least two though that I can see
wink.gif
tongue.gif
I have no idea what you're talking about. I would never pirate my entry for a GBATemp competition...
ph34r.gif
 

Arm73

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Sorry, this is my real entry:

THE SONG FOR GBATemp


I had to re-record it because I accidentally deleted the original, but I think this one sounds a little better too.
I would really love to add a video with subtitles, but I've never done it and I don't even have the software to do it, I was wondering if somebody would help me.
For now you can read here and sing-along...Don't forget to lower the lights and waive a candle or something while you listen, because it'll be much more romantic !

QUOTE said:
GBATemp, I love you..
I check you twice a day
Everything I need is here
You let us share the news

GBATemp I trust you,
You never let me down,
All your news are fresh and real,
just like your reviews...

GBATemp, you work hard
to bring me all the updates
I'd be lost , without your guides
And I need you so....

All the flashcards, modchips too,
and every game released,
There's no other Temp like you,
And there never will.

GBATemp, what a team,
Honest, fair and true
Shaunj66, Costello, Opium too...
And Jumpman17

GBATemp, You're the best,
you're the place that rules
You're the only site I trust
And I always will.......
QUOTE said:
Original song: Love Me Tender as sung by Elvis Presley
New lyrics and voice by Arm73 written and sung on Valentine's day 2007 only for GBATemp !
Now we only need to find a title for this song....what do you think I should call it ?
wink.gif

I really sung it with all my heart, I hope you like it........
wub.gif
 

TheStump

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ok, well im finallly done, it took ages but i did it, my first ever flash project and its a game...
drum roll plz.

its....
I
 

bhamophet

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my entry:

well. im just a poor student with no knowledge for fancy stuff as others have shown..but i LOVE GBAtemp than what the rest of the members show!!X99!!!! only my laziness to type have forbid me to post more. there.
lecture.gif
owh. GBAtemp has been my teacher for a few years now. YAY!
 
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