Well, I finally finished my entry.
While I may not have a very high post count, I do visit GBATemp every day, if not every hour.
Here is my entry, how to say "Hello GBATemp" in exactly 308 different computer programming languages (Sorry, but in would seem as though all the syntax tags confuse the forum's Spoiler tag, so I had to just use the Code tag
):
CODE1C-Enterprise
// Hello GBATemp in 1C:Enterprise built-in script language
Message("Hello, GBATemp!");
ABAP4
REPORT ZHB00001.
*Hello GBATemp in ABAP/4 *
WRITE: 'Hello GBATemp'.
Actionscript-Flash5
// Hello GBATemp in Actionscript (up to Flash 5, IDE only)
trace ("Hello GBATemp");
ActionScript-Flash8
// Hello GBATemp in ActionScript 2.0 (Flash 8)
class HelloGBATemp
{
 Âprivate var helloGBATempField:TextField;
 Âpublic function HelloGBATemp( mc:MovieClip )
 Â{
   Âmc.helloGBATempField = mc.createTextField("helloGBATempField", mc.getNextHighestDepth(), 0, 0, 100, 100);
   Âmc.helloGBATempField.autoSize = "left";
   Âmc.helloGBATempField.htmlText = 'Hello GBATemp!';
 Â}
}
// on a frame
import HelloGBATemp;
var hw:HelloGBATemp = new HelloGBATemp( this );
Actionscript-FlashMX
// Hello GBATemp in Actionscript (Flash MX onwards)
_root.createTextField("mytext",1,100,100,300,100);
mytext.multiline = true;
mytext.wordWrap = true;
mytext.border = false;
myformat = new TextFormat();
myformat.color = 0xff0000;
myformat.bullet = false;
myformat.underline = true;
mytext.text = "Hello GBATemp!";
mytext.setTextFormat(myformat);
Ada
-- Hello GBATemp in Ada
with Text_IO;
procedure Hello_GBATemp is
begin
ÂText_IO.Put_Line("Hello GBATemp!");
end Hello_GBATemp;
Algol-60
'BEGIN'
 'COMMENT' Hello GBATemp in Algol 60;
 ÂOUTPUT(4,'(''('Hello GBATemp!')',/')')
'END'
Algol-68
( # Hello GBATemp in Algol 68 # print(("Hello GBATemp!",newline)))
Alpha-Five-Xbasic
' Hello GBATemp in Alpha Five Xbasic
ui_msg_box("The 'Hello GBATemp' Collection", "Hello GBATemp", UI_ATTENTION_SYMBOL)
Amiga-E
-> Hello GBATemp in Amiga-E
PROC main() IS WriteF('Hello GBATemp\n')
APL
Hello GBATemp for APL. "[]" and "");
out.println("Hello GBATemp!");
out.println("");
}
}
Java-Swing
// Hello GBATemp in Java using Swing GUI
class HelloGBATempSwing {
Âstatic public void main(String args[]) {
 Âjavax.swing.JOptionPane.showMessageDialog(null,"Hello GBATemp!");
Â}
}
JavaScript
// Hello GBATemp in JavaScript
document.write('Hello GBATemp');
JCL
//HERIB Â ÂJOB Â,'HERIBERT OTTEN',PRTY=12
//* Hello GBATemp for MVS
//HALLO Â ÂEXEC PGM=IEBGENER
//SYSPRINT DD SYSOUT=*
//SYSUT2 Â DD SYSOUT=T
//SYSUT1 Â DD *
Hello GBATemp!
/*
//
JudoScript
// Hello GBATemp in JudoScript (a Java scripting layer)
. "Hello GBATemp";
Kylix
{Hello GBATemp in Kylix}
program Hello_GBATemp;
uses
 ÂQDialogs;
begin
 ShowMessage('Hello GBATemp');
end.
LaTeX
% Hello GBATemp! in LaTeX
\documentclass{article}
\begin{document}
Hello GBATemp!
\end{document}
LibertyBASIC
'hello GBATemp in Liberty BASIC
PRINT "Hello GBATemp"
END
LilyPond
% Hello GBATemp in LilyPond
\markup { Hello GBATemp! }
Limbo
Hello GBATemp in Limbo.
Limbo is the programming language of the Inferno OS
(from Lucent Bell Labs).
implement Cmd;
include "sys.m";
include "draw.m";
Cmd : module {
 Âinit : fn (ctxt : ref Draw->Context, args : list of string);
};
init(nil : ref Draw->Context, nil : list of string)
{
 Âsys := load Sys Sys->PATH;
 Âsys->print("Hello GBATemp\n");
}
LIMS-Basic
'Hello GBATemp in LIMS Basic
msgbox("hello GBATemp")
Lingo
Hello GBATemp in Lingo (Macromedia Director)
on startmovie
Âalert "Hello GBATemp"
end
Lisp
;;; Hello GBATemp in Common Lisp
(defun helloGBATemp ()
Â(print "Hello GBATemp!")
)
Lisp-Emacs
;;; Hello GBATemp in Emacs Lisp.
(defun hello-GBATemp()
Â"Display the string hello GBATemp."
Â(interactive)
Â(message "hello GBATemp"))
Logo
; Hello GBATemp in Logo
DRUCKEZEILE [Hello GBATemp!]
Logo-graphical
; Hello GBATemp in LOGO, graphical output.
go 20 , left 180,
go 40 , left 180,
go 20 , right 90,
go 20 , left 90 ,
go 20 , left 180,
go 40 , left 90 ,
go 20 , left 90 ,
go 20 , right 90 ,
go 20 , right 90 ,
go 10 , right 90 ,
go 20 , left 90 ,
go 10 , left 90 ,
go 30 , left 90 ,
go 40 , left 180,
go 40 , left 90 ,
go 20 , left 90 ,
go 40 , left 180,
go 40 , left 90 ,
go 40 , left 90 ,
go 20 , left 90 ,
go 20 , left 90 ,
go 20 , left 90 ,
go 60 , left 90 ,
go 40 , left 180,
go 40 , left 90 ,
go 20 , left 90 ,
go 20 , left 180,
g