


lol, helping people out is more amusing than studying (lots of things are more amusing than studying). But I wasn't expecting it to take that long to learn how to make a batch file -_-", I kept forgetting what thing did what and then I had to look it up again xD. Plus, who wouldn't help out someone that doesn't know what a filepath is...Some things in this world are going to have to be learned for the online society to continue.laxman0220 said:wow, dude it's pretty easy and thnx jurassicplayer for helping him out,but u shud put education first, instead of helping some random guy![]()
http://gbatemp.net/index.php?showtopic=190959&st=15ACabbageOrSomething said:I completed the install process for the standard R4, but I still get an error when trying to launch commercial NDS files in moonshell 2. That, and if I start ysmenu via another program, it has this strange bug where its own boot text sticks around and obscures the information icons, and every rom i try to load says "NO_BOOT_LOADER".
I'm using the latest ysmenu with moonshell 2.08



Well, there is the usual ways of loading ysmenu first and then changing the cheats, but apart from that, nope.bekar said:Is there a way to support cheats with YSLoader?
Currently no. I have asked to Yasu but he said cheats were OK on his environment.bekar said:Is there a way to support cheats with YSLoader?
QUOTE said:YSMenu boot by Xenon
This clears AUTO_BOOT in ysmenu.ini then boot /YSMenu/YSMenu.nds.
# in Acekard, please call from akmenu. DLDI in AKAIO doesn't work.
ttmenu.dat: ttio dldi-patched. Use it as DSTT kernel. Now I can safely use ysloader...
Caution: when clearing AUTO_BOOT, this directly calls _FAT_rename_r() because original rename() is broken. Be careful.

